Remembering the classic Flash Games that distracted us at school

For those that attended school or college in the early 2000s, Flash Games were likely a regular go-to during academic downtime.

The beauty of Flash releases is that the games were entirely browser-based, meaning that you could simply fire them up on any laptop or desktop computer with an internet connection – which lent them perfectly to play during lunch breaks and free periods.

As a result, these free-to-play titles are looked back upon fondly by many – and now has compiled a list of 10 of the most memorable efforts from Flash Games. 

The list is opened by one of Flash’s most famous titles: ‘The World’s Hardest Game’. The premise of this game was seemingly straightforward. Players would have to manoeuvre a red square around a number of mazes, whilst ensuring they avoided a number of blue squares on the screen. Sounds simple right? It was anything but! 

The degree of accuracy needed to progress through the game successfully was exceptional – hence its title. Whilst players, though, would be frustrated by its difficulty, the challenge kept them coming back for more time and time again!

Block-based puzzle title ‘Red Revolver’ also presented players with a significant, but satisfying challenge – meaning that it also finds its way on to the LADbible list. 

The game screen featured both red and green blocks, with players needing to remove the red shapes (which would fall off the screen) without compromising the green ones cleverly scattered around them.

Each move would need to be carefully considered by players as one wrong step could result in the loss of a green block – and the end of the game.

Flash titles were often simplistic in their look and feel. This was certainly the case for games such as ‘Tanks’ and ‘Stick RPG’. However, behind their appearance was some truly addictive gameplay – ensuring their places on the list.

The player objective in ‘Tanks’ was far from complex – simply blow up each of the other three players on screen to emerge as the victor. Skill was required by players in order to take a win, however, as it was necessary to calculate the height and angle of a shot in order for it to be successful. 

‘Stick RPG’ was similarly graphically primitive, but also had an element of realism which made it a hit. This 2D RPG allowed players to undertake activities such as studying for a degree, getting a job, going out for a drink and even getting into a fight – all within a backdrop of either day or night. The range of options within the title for players meant that it was a hit.

Flash was not without its controversial releases either – and these certainly added to its allure. Games such as ‘Skull Kid’ and ‘Boxhead: More Rooms’ also make the list, but there were many more besides that were gory in nature.

‘Skull Kid’ featured a playable character modelled on a child’s body, with a skull as its head. The objective was to enter an office or room and create as much carnage as possible using a chainsaw and gun. Shocking for its time, it was a title that was hard to forget.

Slightly less graphic in its gameplay was the zombie-based title ‘Boxhead: More Rooms’. A non-stop parade of zombies need to be taken out by the player using a variety of weapons, leading to a fast-paced and highly challenging game.

Such was the extent of the Flash Games library in its heyday that several memorable titles failed to make the LADbible cut. 

One such title notable by its absence is memorable football career sim ‘Jumpers for Goalposts’. 

The popular title saw players take control of an aspiring youngster and improve their abilities, before signing a professional contract and ultimately working their way up to the Premier League.

Flash Games struggled to keep up with a new generation of handheld gaming devices and mobile phones as we entered the 2010s. For a long period, though, Flash was a much-loved source of entertainment for gamers – and is still recalled with affection today.

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