League of Legends 11.14 Patch Notes: Release Date, Champion Buffs, Nerfs And More

League of Legends Rise of the Sentinels will be the next major in-game event.

Today is the day! League of Legends' developers will be releasing patch 11.14 in the coming hours and we have everything you need to know ahead of the update.

This is in preparation for their seismic upcoming event, Rise of the Sentinels, which focuses on Viego's storyline that will see a crossover with the Ruined King, and could be one of the biggest moments in the game's history.

Adjustments to champions and purchasable skins will take place once more, as well as gameplay changes that will naturally see some buffs and nerfs take place.

This can be anything from health and passive abilities, to damage stats and attack speed that will all be altered during 11.14, which could provide players with a completely different edge as far as gameplay approach is concerned. 

Nevertheless, here is everything you gaming fans need to know regarding 11.14.


11.14 Patch Notes Release Date

According to the League of Legends patch schedule, the launch date for 11.14 will be Thursday 8th July 2021.

So get excited gamers, the 11.14 patch is arriving today!


LoL 11.14 Patch Notes

The official patch notes have now been revealed for 11.14. Here is everything you need to know about the update:

Champion Changes

AMUMU - Buff

  • Base Health - 613 to 615
  • E - TANTRUM Base Damage - 75/95/115/135/155 to 75/100/125/150/175

BRAUM - Buff

  • R - GLACIAL FISSURE - Cooldown 140/120/100 seconds to 120/100/80 seconds

CAITLYN - Buff

  • Base Damage Growth - 3.3 to 3.8
  • Attack Speed Growth - 3.5% to 4%
League of Legends Character

CAMILLE - Nerf

  • W - TACTICAL SWEEP - Cooldown 15/13.5/12/10.5/9 seconds to 17/15.5/14/12.5/11 seconds

FIORA - Buff

  • PASSIVE - DUELIST’S DANCE - Mark Damage 2.5% (+4.5% per 100 AD) to 3% (+5.5% per 100 AD)

JINX - Buff

  • Base Health -  550 to 610

KAI'SA - Nerf

  • Q - ICATHIAN RAIN - Base Damage Per Missile -  45/61.25/77.5/93.75/110 to 40/55/70/85/100
  • Max Single-Target Base Damage - 101.25/137.8125/174.375/210.9375/247.5 to 90/123.75/157.5/191.25/225
  • Max Evolved Single-Target Base Damage - 168.75/229.6875/290.625/351.5625/412.5 ⇒ 150/206.25/262.5/318.75/375

KATARINA - Buff

  • R - DEATH LOTUS On-Hit Damage Ratio -  25% to 25/30/35%
  • Damage Per Knife - 15% bonus AD (+9.9% per 100% total AS) to 16% bonus AD (+12.8% per 100% total AS)
  • Death Lotus’ tooltip now specifies it applies on-attack effects, as well as on-hit effects.

URGOT - Buff

  • W - PURGE - On-Hit Damage Ratio - 50% ⇒ 75%

LEE SIN - Buff

  • Q - SONIC WAVE - Cooldown 11/10/9/8/7 seconds to 0/9/8/7/6 seconds

RENEKTON - Nerf

  • Q - CULL THE MEEK - Non-Champion Based Healing - G 3/4.5/6/7.5/9 to 3/4/5/6/7
  • Enhanced Non-Champion Based Healing -  9/13.5/18/22.5/27 to 9/12/15/18/21
League of Legends Dragon

SAMIRA - Nerf

  • PASSIVE - DAREDEVIL IMPULSE - Bonus Damage Ratio 7.5% AD to 3.5%-10.5% AD (levels 1-18)
  • Q - FLAIR - Damage Ratio 100% AD to 80/87.5/95/102.5/110% AD
  • W - BLADE WHIRL - Duration 1 second to 0.75 seconds
  • E - WILD RUSH -  Samira no longer dashes through allies
  • Samira can now dash through enemy towers, but will target champions over towers
  • Dash Speed - 2050 to1600
  • R - INFERNO TRIGGER - Cooldown 3 seconds to 8 seconds

SKARNER - Nerf

  • Base Health - 601 to 580
  • Health Growth - 90 to 85

SORAKA - Buff

  • Q - STARCALL - Movement Speed Bonus - 15/17.5/20/22.5/25% to 20/22.5/25/27.5/30%
  • W - ASTRAL INFUSION - Base Heal 90/125/160/195/230 to 100/135/170/205/240

TALON - Buff

  • W - RAKE - Cooldown 9 seconds to 9/8.5/8/7.5/7 seconds
  • Bonus Damage Ratio -  40% AD to 55% AD
League of Legends Dragon at event

TRYNDAMERE - Buff

  • Base Damage - 69 to 72

VARUS - Buff

  • W - BLIGHTED QUIVER - Empowered Q Bonus Damage - Increased by 0-50% (based on channel time) to Increased by 0-80% (based on channel time)
  • Max Missing Health Damage - 9/12/15/18/21% (levels 1/4/7/10/13) to 10.8/14.4/18/21.6/25.2% (levels 1/4/7/10/13)

VEIGAR - Buff

  • Q - BALEFUL STRIKE - Cost 40/45/50/55/60 to 30/35/40/45/50
  • R - PRIMORDIAL BURST - Cooldown 120/100/80 seconds to 120/90/60 seconds

Items

Here are all of the item changes as per League of Legends Patch Notes 11.14:

GUINSOO’S RAGEBLADE

  • ATTACK SPEED 40% ⇒ 45%

MOONSTONE RENEWER

  • STARLIT GRACE ALLY HEAL 70-100 (based on ally’s level) ⇒ 50-100 (based on ally’s level)


Grievous Wounds Items

Morellonomicon

  • ABILITY POWER 70 ⇒ 80

Mortal Reminder

  • ATTACK DAMAGE 20 ⇒ 25

Chempunk Chainsword

  • HEALTH 150 ⇒ 250


Mage Items

Cosmic Drive

  • Cosmic Drive no longer grants bonus movement speed when dealing ability damage
  • If you have at least 160 ability power, gain 20 ability haste and 10-30 movement speed (based on level)
  • ABILITY HASTE 30 ⇒ 20

Everfrost

  • BUILD PATH Lost Chapter + Blasting Wand + 1250 gold ⇒ Lost Chapter + Blasting Wand + Kindlegem + 450 gold
  • HEALTH 200 ⇒ 250
  • GLACIATE DAMAGE 100 (+30% AP) ⇒ 125 (+25% AP)
  • GLACIATE CAST TIME 0.25 seconds ⇒ 0.15 seconds
  • Eternal Winter (Ornn Upgrade)
  • HEALTH 300 ⇒ 350

Bug Fixes

Here is a list of the bug fixes coming to the game: 

  • LEAGUE CLIENT: The loyalty badge is no longer missing from Collections
  • LEAGUE CLIENT: Fixed a memory leak that would happen with every mission’s celebration in the post-game, providing improved reliability
  • Rell's Passive - Break the Mold's armor shred VFX have been adjusted when affecting minions or small monsters
  • Fixed a bug where Jinx's Q - Switcheroo's rocket AS penalty was also affecting her base AS, not just her bonus AS
  • Adjusted Sterak's Gage's AD to the appropriate amount
  • Fixed a bug where Control Wards would be unavailable to purchase when a slot in the player's inventory became empty after using consumables outside the Fountain
  • Fixed a bug where Talon's R - Shadow Assault would become visible to enemies when he kills any enemy with it while holding Duskblade of Draktharr
  • Fixed a bug where Duskblade of Draktharr's invisibility would be cancelled if the champion holding it earned a takedown while invisible
  • Fixed a bug where a rooted or grounded champion would still be able to use Stridebreaker
  • Fixed a bug where Galeforce's Cloudburst would launch less projectiles than intended when the champion is teleported to Mordekaiser's R - Realm of Death while channeling it

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