No Man’s Sky Frontiers Patch 3.69: Release Date, Patch Notes And All You Need To Know

No Man's Sky Frontiers Patch 3.69

Survival game No Man’s Sky has been a very popular game since its release in 2016 and we have all the information you need to know about the upcoming Frontiers Patch 3.69.

The patch notes reveal all about the new content coming to the game, as well as general updates and bug fixes.

This upcoming patch will be available on PlayStation 4, Microsoft Windows, Xbox One, PlayStation 5 and the Xbox Series X and Series S.

Many keep an eye on the latest Frontiers Patch, as they are pretty frequent and can be easily accessed.

Release Date

Despite the updates for No Man’s Sky being quite frequent, there is not a strict schedule as to when they come out.

The last three updates came out on the 13th, 16th and 30th September 2021, so we should expect the one to go live by mid-October 2021.

Patch Notes

No Man’s Sky only releases their patch notes when the update goes live, so sadly we will have to wait until patch 3.69 is released to see the patch notes.

For now, we have the patch notes for update 3.68, and we have gathered this information from the official website.

No Man's Sky Frontiers Patch Notes 3.69

Bug fixes

  • Introduced a number of optimisations for settlements and large bases.
  • Fixed an issue that could cause some settlement buildings to be placed outside of the flattened area.
  • Fixed an issue that could cause two NPCs to occupy the same chair.
  • Improved the behaviours of settlement NPCs, so that they group up and converse more often.
  • Fixed a rare issue that could cause the settlement mission to become blocked after changing your settlement.
  • Fixed an issue that could cause the interaction with the settlement technology merchant to become blocked if they were interacted with while outside the marketplace.
  • Fixed an issue that could cause two identical NPCs to be spawned for a settlement decision.
  • Fixed an issue that could cause an error when supplying materials to some specific small settlement buildings.
  • Fixed an issue that could cause multiple bases on the same planet to share screenshots when viewed on the teleporter page.
  • Fixed an issue that prevented ladders from working correctly when placed in cuboid rooms.
  • Fixed an issue that prevented some corner pieces from snapping correctly.
  • Fixed an issue that prevented some basic floor pieces from flattening the terrain.
  • The base building recolour menu now has hover tips to display the name of the colour.
  • Fixed an issue that allowed players to delete communications beacons.
  • Fixed an issue that could count other player’s objects as your own for the purposes of planet object limits (for example, Exocraft Geobays).
  • Fixed a visual issue with Short-Range Teleporter wires.
  • Fixed a number of visual issues with the Race Initiator.
  • Improved the snapping behaviour of a large number of base parts.
  • Fixed an issue that caused some islands to disappear, leaving player bases floating or mission-related buildings underwater.
  • Removed a number of obsolete items from the catalogue.
  • Fixed an issue that could cause some head elements to be visible when playing in first person.
  • Fixed an issue that could allow players to prematurely start the Space Anomaly story missions whilst on an expedition.
  • Fixed an issue that could cause previous expedition saves to be reactivated as Cartographers Expedition saves.
  • Introduced a number of memory optimisations for PS4 and PS5.
  • Fixed a crash related to interactable objects.
  • Fixed a crash related to base and settlement rendering.
  • Fixed a number of physics-related memory leaks.
  • Fixed a crash related to region decoration.
  • Fixed a crash related to noise generation.
  • Fixed a physics-related crash.
  • Fixed a rare issue that could block progress around mission portals.
  • Fixed an issue that blocked mission progress in the Japanese version.
  • Fixed an issue that could cause a soft-lock when using mods on PC VR.
  • Fixed an Xbox-specific crash.

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