Halo Infinite is set to be released in December and will have a huge focus on multiplayer, but what will the competitive settings be for the new Microsoft game?
Players and critics are expecting the competitive scene to be massive for the new game, and 434 Industries has officially confirmed what the competitive settings will be for players to get right into the action.
Here’s everything you need to know about the official competitive settings for Halo Infinite.
434 Industries confirmed in a blog post just over 2 months before the official release of Halo Infinite what the core principles of gameplay will be:
- Players start the match with fair and balanced gameplay mechanics.
The Lone Wolf Survives but the Pack Thrives
- Players feel like they can have a high impact on the game individually through their skill expression within the combat sandbox and mode ruleset, but the team with the better coordination, communication, and reactive skills will seize the most victories.
Mastery = Mechanical Depth + Tactical Decision Making
- Mechanical skill expression will get players far in the Arena ecosystem, but mastery comes from macro gameplay decision making within a map and mode’s framework. A match with two teams of equal skill should be determined by the teams’ tactical decision making as the mode’s state is continued by player action.
Concise and Clear Game Mode States
- Arena game states are communicated efficiently and urgently. When a mode’s state is progressed then all players should be informed of the change and have a window of opportunity to react to it. This meant to bolster tactical decision making.
Power is Earned and Impermanent
- Scavenging gameplay within a map/mode combo pushes teams to contest the acquisition of items within the Sandbox. Any item that can be earned can also be taken away through combat resolution, positioning, and tactical actions.
Halo Infinite Competitive Settings
Here is the breakdown of what the competitive settings will be in Halo Infinite:
- The BR75 will be the starting weapon.
- Motion Tracker will be disabled.
- Grenade Hitmarkers will be disabled.
- Friendly Fire will be turned on.
- Modes will be Slayer, Capture the Flag, Strongholds, and Oddball.
- Weapons, equipment, and grenades on maps will be set on static spawners meaning they will always appear in the same location on each map and mode combination and will respawn at the same intervals.
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