League of Legends 11.22 Patch Notes: Champions, Items, Bug Fixes and Everything You Need To Know

Janna is one of many champions that can be selected in League of Legends.

League of Legends update 11.22 has arrived and we have everything you will possibly need to know regarding the latest patch.

The real-time strategy game continues to motor through its patch schedule with 2021 drawing to a close, with a number of changes expected to be made by Riot Games.

With the end of the calendar year rapidly approaching, the developers are coming to the end of their current patch schedule and players could even be looking as far as 2022 for further in-game adaptations.

Scroll down to find out everything that we know about League of Legends update 11.22.


League of Legends 11.22 Patch Notes

League of Legends 11.22 Patch Highlights

Via League of Legends' official website, here are the patch notes for update 11.22:

Champions

AKALI

  • Passive damage increased.
  • PASSIVE - ASSASSIN'S MARK
    DAMAGE - 29-170 (based on level) (+40% AP) ⇒ 35-182 (based on level) (+55% AP)

GRAVES

  • Passive damage reduced.
  • PASSIVE - NEW DESTINY
    BASE DAMAGE - PER CRITICAL STRIKE PELLET 30% bonus AD ⇒20% bonus AD

KALISTA

  • E damage ratio increased.
  • E - REND
    DAMAGE RATIO - 60% AD ⇒ 70% AD
    SUBSEQUENT SPEAR RATIO - 20/23.75/27.5/31.25/35% AD ⇒ 23.2/27.5/31.9/36.3/40.6% AD

KAYN

  • Darkin Q damage ratio increased.
  • Darkin R target max health damage ratio increased.
  • Q - REAPING SLASH
    DARKIN PHYSICAL DAMAGE - 65% AD (+5% (+4% per 100 AD) of target's max health) ⇒ 65% AD (+5% (+5.5% per 100 AD) of target's max health)
  • R - UMBRAL TRESPASS
    DARKIN PHYSICAL DAMAGE - 10% (+13% per 100 bonus AD) of target's max health ⇒ 15% (+13% per 100 bonus AD) of target's max health

KHA'ZIX

  • Q damage ratio reduced.
  • Q - TASTE THEIR FEAR
    TOTAL DAMAGE - 60/85/110/135/160 (+130% bonus AD) ⇒ 60/85/110/135/160 (+115% bonus AD)
    ISOLATED DAMAGE - 126/178.5/231/283.55/336 (+273% bonus AD) ⇒ 126/178.5/231/283.55/336 (+241.5% bonus AD)

MAOKAI

  • Passive heal reduced early.
  • W base damage reduced.
  • PASSIVE - SAP MAGIC
    PERCENT MAX HEALTH HEAL - 7-15% (based on level) ⇒ 5-15% (based on level)
    W - TWISTED ADVANCE
    BASE DAMAGE - 70/95/120/145/170 ⇒ 60/85/110/135/160

QIYANA

  • Base health reduced; base health growth increased. Q damage changed. E damage changed.
  • BASE STATS
    BASE HEALTH - 590 ⇒ 520
    BASE HEALTH - GROWTH 90 ⇒ 110
  • Q - EDGE OF IXTAL
    DAMAGE - 60/85/110/135/160 (+90% bonus AD) ⇒ 50/80/110/140/170 (+75% bonus AD)
    E - AUDACITY
    DAMAGE - 50/80/110/140/170 (+70% bonus AD) ⇒ 50/90/130/170/210 (+50% bonus AD)

RENEKTON

  • W stun and lockout durations increased.
  • W - RUTHLESS PREDATOR
    EMPOWERED STUN DURATION - 1 second ⇒ 1.5 seconds
    LOCKOUT DURATION - 0.375 seconds ⇒ 0.525 seconds

RIVEN

  • W base damage increased
  • E shield ratio increased.
  • W - KI BURST
    DAMAGE - 55/85/115/145/175 (+100% bonus AD) ⇒ 65/95/125/155/185 (+100% bonus AD)
    E - VALOR
    SHIELD - 85/115/145/175/205 (+100% bonus AD) ⇒ 85/115/145/175/205 (+120% bonus AD)

VARUS

  • E damage ratio increased.
  • E - HAIL OF ARROWS
    DAMAGE - 60/100/140/180/220 (+60% bonus AD) ⇒ 60/100/140/180/220 (+90% bonus AD)

VI

  • Q and R improvements for consistency.
  • NEW IF YOU HIT A WALL - Dash range now extends up to 50 units when going over a wall
    UPDATED EVERY MILLISECOND COUNTS - Distance traveled and damage dealt are now based on exact channeling time instead of every 0.25 seconds
    UPDATED HERE COMES THE PUNCHLINE - Targets will get knocked back immediately upon contact with Vi
  • R - CEASE AND DESIST
    KNOCKUP DURATION - Varies between 1.25 -1.49 seconds ⇒ 1.4 seconds
    UPDATED OL' RELIABLE - Both the target's knockup and Vi's self-stun during her ult animation now have consistent durations rather than varying between casts
    UPDATED GET DUNKED - Vi's ult knockup will take effect once she is 300 units from her primary target instead of varying between 0-300 based on 0.25 second intervals
    UPDATED GET OUT THE WAY - Nearby enemies in Vi's ult path will get knocked back immediately upon contact with Vi

YUUMI

  • E heal and move speed ratio decreased.
  • E - ZOOMIES
    MOVE SPEED - 15% (+10% per 100 AP) ⇒ 15% (+6% per 100 AP)
    HEAL - 70/105/140/175/210 (+40% AP) ⇒ 70/100/130/160/190 (+35% AP)

Items

GOREDRINKER

HEALTH 400 ⇒ 450
OMNIVAMP 8% ⇒ 10%


Bug Fixes

  • REMOVED: LEAGUE CLIENT: The "skip waiting for stats" page has been removed from the end of game experience to accurately reflect the client's state
  • UPDATED BEHAVIORAL SYSTEMS AFK penalty changes will continue their rollout in Korea
  • Fixed a bug where Wukong would trigger Death's Dance's Passive - Defy when his clone disappeared
  • Fixed a bug where, if you attacked a blast cone while owning Horizon Focus, nearby allies would receive the item's debuff
  • Fixed a bug where Azir's W - Arise! would grant Tear of the Goddess stacks when he did not hit any enemies
  • Fixed a bug where Font of Life would trigger Lucian's Vigilance on the second shot of Passive - Lightslinger
  • Fixed a bug where Fiddlesticks' W - Bountiful Harvest would sometimes not get its partial cooldown refund after a full cast
  • Fixed a bug where Xerath was able to redirect his R - Rite of the Arcane missile damage before it landed
  • Healing a full health ally before they get a kill will now grant an assist
  • Base Miss Fortune and Base Zilean voice lines have been remastered to sound clearer
  • Vladimir's E - Tides of Blood charging sound effect has been restored for all skins
  • Several voiceover bugs with Project Vayne, Nightbringer Yasuo, and several Zyra skins have been fixed

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