League of Legends Update 12.1: Release Date, Patch Notes, Champions, Items, Bug Fixes And More

League of Legends Update 12.1 is not expected to be released until after the holiday period.

The developers of League of Legends have moved on to update 12.1 and we have all of the details that you will need to know regarding their latest patch.

Plenty of rumours circulated across social media regarding what could be included in the first new update of 2022 and now we finally know.

During the build-up, League of Legends Updates on Twitter shared an article that suggested the Teleport could be receiving a "mini-rework" in 12.1.

So, what will gamers be able to expect in update 12.1? Will we be seeing a significant amount of Champions buffs and nerfs? What items and runes will be altered?

Scroll down to find out everything you need to know about League of Legends Update 12.1.


League of Legends Update 12.1 Patch Notes

League of Legends 12.1 patch highlights.

Champions

DIANA

  • Passive AP ratio and monster damage ratio increased.

PASSIVE - MOONSILVER BLADE

  • AP RATIO 40% ⇒ 50%
  • MONSTER DAMAGE RATIO 250% ⇒ 300%

GANGPLANK

  • Q mana cost and cooldown reduced.

Q - PARRRLEY

  • MANA COST 60/55/50/45/40 ⇒ 55/50/45/40/35
  • COOLDOWN 5 seconds ⇒ 4.5 seconds

REK'SAI

  • Unburrowed E base damage adjusted. Burrowed E cooldown increased late.

E - FURIOUS BITE

  • PHYSICAL DAMAGE 50/60/70/80/90 (+85% bonus AD) ⇒ 55/60/65/70/75 (+85% bonus AD)

E - TUNNEL

  • COOLDOWN 26/23/20/17/14 seconds ⇒ 26/24/22/20/18 seconds

SONA

  • Armor growth reduced. E cooldown increased.

BASE STATS

  • ARMOR GROWTH 3.3 ⇒ 3

E - SONG OF CELERITY

  • COOLDOWN 12 seconds ⇒ 14 seconds

Items

ECLIPSE

  • EVER RISING MOON COOLDOWN (MELEE) 6 seconds ⇒ 8 seconds

FORCE OF NATURE

  • ABSORB STACK DURATION 5 seconds ⇒ 7 seconds
  • DISSIPATE MAGIC DAMAGE REDUCTION 20% ⇒ 25%

IMMORTAL SHIELDBOW

  • ATTACK DAMAGE 55 ⇒ 50
  • LIFELINE SHIELD 300-800 (based on level) ⇒ 275-650 (based on level)

WIT'S END

  • BUILD PATH Hearthbound Axe + Negatron Cloak + Long Sword + 750 gold ⇒ Hearthbound Axe + Null-Magic Mantle + Pickaxe + 675 gold (total cost unchanged)
  • MAGIC RESIST 50 ⇒ 40

Summoner Spells

TELEPORT

  • [UPDATED] TELEPORT COOLDOWN 420-210 seconds (based on level) ⇒ 360 seconds at all levels
  • [NEW] UNLEASHED TELEPORT Teleport can only be used on allied towers. Once tower plating falls at 14 minutes, Teleport transforms into Unleashed Teleport, which can target allied towers, minions, wards, and certain allied constructs (same as Season 2021 Teleport)
  • [NEW] UNLEASHED TELEPORT COOLDOWN 240 seconds

Bug Fixes

  • Behavioral Systems: Intentional Feeding Detection has been improved to evaluate more variables and will go live to all regions this patch.
  • Objective Bounties: Targets with active Objective Bounties now have different health bars to indicate their bounty status
  • Fixed a bug where Kled would sometimes respawn with an incorrect amount of health
  • Fixed a bug where Kled could sometimes get hit by missiles immediately before or while dismounting, even though he should be untargetable in those moments
  • Attacking an enemy marked by her W - Yordle Snap Trap or E - 90 Caliber Net will no longer incorrectly grant stacks toward Caitlyn's Passive - Headshot
  • Fixed a bug where Caitlyn would sometimes be able to change her Headshot target while casting E - 90 Caliber Net
  • Fixed a bug where, if a champion got caught in Caitlyn's W - Yordle Snap Trap at the same time as her E - 90 Caliber Net, Caitlyn's extended Headshot range would get canceled
  • Axiom Arc's ultimate cooldown reduction passive will now scale correctly with the Ultimate Hunter rune
  • Fixed a bug where, at maximum stacks, Lethal Tempo's bonus attack speed would sometimes persist against non-champion targets
  • Fixed a bug where Bard's Meeps would become targetable after he traveled through Hexgates
  • Fixed a bug where Bard's R - Tempered Fate did not interact with Glacial Augment correctly
  • Watchful Wardstone and Vigilant Wardstone's tooltips will now include the number of wards they currently have placed
  • Vi's Passive - Blast Shield will now activate properly on all structures
  • Fixed a bug where Kindred's R - Lamb's Respite would heal champions more than it was supposed to
  • Fixed a bug where, if Lucian was silenced, his basic attacks would not have Passive - Lightslinger effects
  • Fixed a bug where Pantheon's Q - Comet Spear would incorrectly go on full cooldown if interrupted within its tap-cast time
  • Pantheon's Q - Comet Spear range indicator has been fixed and will change between its tap-cast and hold-cast versions accurately
  • Fixed Sylas' interactions with Lux's stolen R - Final Spark and Miss Fortune's stolen R - Bullet Time
  • Fixed a bug where, if Vex died while casting a consecutive R - Shadow Surge, its cooldown would not reset
  • Fixed a bug where Talon's Q - Noxian Diplomacy could sometimes hit untargetable enemy champions
  • Consuming Skarner's Crystal Venom mark from his E - Fracture will correctly deal bonus damage
  • Heimerdinger's Q - H-28G Evolution Turret's deactivation sound effects have been restored for several of his skins
  • Heimerdinger's E - CH-2 Electron Storm Grenade's explosion sound effects will no longer play multiple times upon hitting an enemy

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