Honkai Impact 3rd 5.4.0 Update: Patch Notes, Update Content, Game Adjustments & Optimizations and More

Here's everything you need to know about Honkai Impact 3rd 5.4.0 Update

The Honkai Impact 3rd 5.4.0 Update is set to be the next patch for the massively popular RPG, and we’ve got all the information you need ahead of the release.

miHoYo is expected to make some major changes to the game, following the optimisations that were brought in as part of the 5.3.0 Update in December 2021.

Honkai Impact 3rd has been going strong for some time, with the action-RPG title sitting nicely alongside miHoYo’s other massive success: Genshin Impact.

Here’s everything you need to know about the 5.4.0 Update for Honkai Impact 3rd, including the new game content, adjustments and more.


Release Date

We are expecting 5.4.0 to be launched on Thursday 13th January 2022.


Patch Notes

We will update this page as and when miHoYo releases the Patch Notes for the 5.4.0 update for Honkai Impact 3rd!

Honkai Impact 3rd

Update Content

The actual content for the update has not yet been confirmed, but we will update this page as and when miHoYo confirms what will be coming.

Here’s some of the updated content that the developers introduced into the game as part of the 5.3.0 update in December 2021:

New Battlesuit: Sweet ‘n’ Spicy

  • New SP battlesuit [Sweet ‘n’ Spicy] debuts: A MECH-type melee Physical support who’s Charged ATK deals heavy damage to shields and whose Ultimate buffs active teammates after she is switched out.
  • You can obtain the new battlesuit in the following ways:
  • After the v5.3 update until 12:00, DEC 31, you are guaranteed to pull [Sweet ‘n’ Spicy] in SP Battlesuit Supply in 25 drops! Meanwhile, you are guaranteed to pull the UP weapon [Miracle Kissy Pillow] and the UP stigma set [Paganini] in the tie-in Equipment Supply in 120 drops!

New A Post-Honkai Odyssey Chapter 2 Prologue: Before Starfall

  • In the Arcane Castle, she alone defended the one upon whom she once relied; Between the ruined walls, the warrior returned in a white flash…
  • [Before Starfall] will be released after the v5.3 update! Clear the Story stages and Challenge stages to earn [Sweet ‘n’ Spicy] Fragments and Crystals!

New Chapter XXVII: [Dusk of the Fool]

  • Otto’s conspiracy has finally surfaced. Time is pressing, but the hindrances in Kolosten are holding the crew back…
  • Story Chapter XXVII will be released at 10:00, DEC 6! Participate in story events to earn 4★ event stigma [Kiana: Herrscher of Flamescion (M)], Night Squire’s outfit [Autumn Shades], [Sweet ‘n’ Spicy] Fragments, and Crystals!

Read More: Honkai Impact 3rd 5.4.0 Update: New Quests Confirmed by Developers

Honkai Impact 3rd

Patch Notes

Here are the full Patch Notes for v5.4 of Honkai Impact 3rd:

Welcome to v5.4: [Silverwing: Beyond]!

After that catastrophe, the ex-soldier chose to live in peace. But when the world fell into another crisis, the familiar figure reappeared on the battlefield. S-rank battlesuit [Silverwing: N-EX] debuts!

New Open World [A Post-Honkai Odyssey Chapter 2] released! Take part in the limited-time event to obtain the stigma option recommended for [Silverwing: N-EX]!


Update Content
◆ New Battlesuit: Silverwing: N-EX
S-rank battlesuit [Silverwing: N-EX] debuts: A BIO-type battlesuit capable of dealing Ice DMG. Use Combo ATK or Ultimate to deploy a scatter barrier for burst attacks.

*You can obtain the new battlesuits in the following ways:
From the v5.4 update to 12:00, FEB 4, [Silverwing: N-EX] Expansion Supply will be available! [Silverwing: N-EX] drop rate UP!

This round introduces a limited-time plan that rewards specific numbers of drops. You are guaranteed to choose every weapon and stigma recommended for [Silverwing: N-EX] in 190 drops!


◆ New Open World: A Post-Honkai Odyssey Chapter 2
The stars, the sun, and the moon shall not give their light. Falling into the submerged ruins from the Arcane Castle, will they find what they seek?

Take part in the limited-time A Post-Honkai Odyssey Chapter 2 event to obtain any piece of the stigma set recommended for [Silverwing: N-EX] you desire, Crystals, and Einstein’s Torus/Honkai Cube option!


◆ New Story Chapter 28: Beyond Will
The confrontation with Otto induced more enigmas and emergencies. How will they escape? Will Otto’s plan come to fruition?

Take part in the limited-time Story Chapter 28 event to obtain Umbral Rose’s outfit [Valkyrie Dawn], 4★ event stigma, and Crystals!


◆ Outfit Shop New Arrivals
[Miss Pink♪], the new outfit for Miss Pink Elf♪, is hitting the Outfit Shop in v5.4. In its launch week, it will be discounted from 1980 B-Chips to 1680 B-Chips! Please follow announcements for the launch date.


◆ Additions to the Hyperion Arsenal
New weapons: Heavy cannon [Falcon Flare 0019] and heavy PRI-ARM [Falcon Flare: FINAL].

New stigma set: Wings of Reason set [Bronya: N-EX].


◆ Additions to the Dressing Room
[Miss Pink♪] For Miss Pink Elf♪

[Valkyrie Dawn] for Umbral Rose

[Midnight Martini] for Midnight Absinthe

Game Adjustments & Optimizations

※※※※※Battlesuits※※※※※
The following data are at max skill level:

◆ Herrscher of Flamescion
1. Fixed an issue where VFX sometimes glitched while she was in the default outfit.

2. Fixed an issue where models or VFX sometimes glitched while she was in outfit [Time Runner].


◆ Miss Pink Elf♪
1. Fixed the glitched animations on the bridge.

2. Fixed an issue where her Charged ATK sometimes couldn’t hit enemies.

3. Fixed an issue where her weapon actives sometimes dealt double the damage.

4. Fixed an issue in Co-op where, after she cast [Whisper of the Past: Sonnet]’s active, the crystalline circle it created also slowed her teammates within it.


◆ Herrscher of Sentience
1. Fixed an issue where tapping ULT to switch weapons sometimes made her switch twice.

2. Fixed an issue where her chain blades sometimes recovered energy at the wrong rate while attacking some bosses.


◆ Sweet ‘n’ Spicy
1. Added the “global Time Fracture” line to her skill [Kissy Pillow ☆ Burst]’s description to match its actual performance.

2. Adjusted her skill [Mood Maker]’s effect to “Ultimate boosts team Physical DMG and team Total DMG for 20s (originally 15s).”

3. Fixed an issue where the stigmata on her back sometimes glitched.

4. Fixed an issue where she didn’t benefit from stigma affixes capable of “reducing active skill SP cost.”

5. Fixed an issue where her passive skill [Amazing Mode]’s effect of “reducing incoming Total DMG” sometimes didn’t work properly.


◆ Midnight Absinthe
1. Fixed an issue where her Ultimate [Nightbird’s Call] was sometimes affected by the Frozen state.

2. Fixed an issue where her Ultimate [Nightbird’s Call] sometimes had glitched VFX.


◆ Prinzessin der Verurteilung!
1. Fixed an issue where the horizontal arrow VFX of her charged shots sometimes glitched.

2. Fixed an issue where her Ultimate [Midnight Phantasmagoria] sometimes consumed SP without playing the animations nor dealing DMG.


◆ Haxxor Bunny
Fixed an issue where her finalization animations sometimes glitched while she was in outfit [Old Times].


◆ Herrscher of the Void
1. Fixed an issue where her model sometimes glitched while she was in outfit [Magic Girl ☆ Sirin].

2. Fixed an issue where her model sometimes glitched during finalization while she was in outfit [Parasol Kaiserin].


◆ Argent Knight: Artemis
Fixed an issue where the [Crescent Harvests] summoned by her Basic ATK didn’t benefit from stigma [Turgenev].


◆ Fervent Tempo Δ, Molotov Cherry
1. Fixed an issue where she could evade while exiting.

2. Fixed an issue where her tail VFX disappeared during finalization while she was in outfit [Gothic Rozamary].


◆ Azure Empyrea
Fixed an issue where her expressions sometimes glitched during bridge interactions while she was in outfit [Taixuan Impression].


◆ Blood Rose
Fixed an issue where her hair glitched while she was showing the stigmata on her back.


◆ Starlit Astrologos
1. Fixed an issue where she may appear outside the battelfield when casting QTE [Battle Summit].

2. Fixed an issue where her QTE sometimes couldn’t be triggered.


◆ Luna Kindred
Fixed the glitched stigma decals on her back.


◆ Others

The models of [Valkyrie Triumph], [Battle Storm], and [Holy Rose] are glitched.

※※※※※Equipment※※※※※
◆ Stigma [Fu Hua: Margrave (B)]
Adjusted its skill [Marchers’ Dread]’s effect to “With Fyreheart active, all enemies less than 40m (originally 12m) away from any team member suffer Warhaunt.”


◆ Weapon [Super-☆ Sonata]
Fixed an issue where it couldn’t trigger the “weapon active restores SP on hit” effect of stigma [Wang Zhenyi (T)]’s skill [Rod Calculus].


◆ PRI-ARM [Hekate’s Sombre]
Fixed an issue where its active [Macabre Edge] sometimes damaged the user and friendly units.


◆ Crosses
Optimized hit detection. Now they can hit enemies as intended, such as the clock face with cogs created by boss [Husk – Nihilius]’s Ultimate.


◆ Fists
Optimized the [Hide Fists] feature to work on the battlesuit screen.


◆ Divine Keys
Fixed the wrong Divine Key icon of [Key of Creation], [Key of Devouring], and [Key of Sentience].

※※※※※ELFs※※※※※
◆ Book of Fuxi
Edited the skill description of Joint ATK [Free Will] from “triggering Ultimate Evasion” to “triggering Ultimate Evasion Skill” to match the actual trigger condition.

※※※※※Enemies※※※※※
◆ MHT-3B Nirvana
Optimized the timing of the weakspot exposure after a laser sweep. Now it no longer exposes its weakspot when sweeping or changing phases, and will check for Weakspot Vulnerability after they end. Without Weakspot Vulnerability, it will expose its weakspot immediately; With Weakspot Vulnerability, it will expose its weakspot after it ends.


◆ Husk – Nihilius
Fixed an issue where its animations sometimes glitched.


◆ Beast of Yang – Huodou
Fixed an issue where the Bleeding debuff sometimes ended prematurely after the Frozen state caused by full Rime Trauma had ended.


◆ Bright Knight: Excelsis
1. Fixed an issue during her phase change where [Prinzessin der Verurteilung!]’s summon [Oz] sometimes triggered her skill [Sceptrum Regalis] and restored her shield HP upon exit.

2. Fixed the glitched models in Collection.


◆ Ganesha
Optimized the hitbox of its skill [Tracking Roll].


◆ Others
1. Added the information of 15 enemies to Collection.

2. Optimized the skill cast logic of bosses [Ganesha], [Wendy], [Dark Bronya] when they face obstacles.

3. Optimized the skill cast logic of enemies [Dark Kiana], [Dark Mei], [Dark Accipiter], [Dark Theresa], [Jun-Ninja], [Chariot], [Templar] when they face obstacles.

※※※※※Activities※※※※※
◆ Elysian Realm
1. Added the unlockable battlesuits [Silverwing: N-EX] and [Dea Anchora].

2. Added the second set of Nexus and Enhanced Signets of [Gold], [Setsuna], and [Bodhi].

3. Added the Retry button. If you fail a stage, you can press it to retry.

4. Launched an event that increases upgrade material drops for certain battlesuits. Using them while the event lasts yields more upgrade materials.

5. Optimized how Continue works. Now when you resume your progress in Elysian Realm, you can skip the prep screen.

6. Optimized the guiding logic of trial stages. Now guiding will not appear after your first visit.

7. Edited the description of talent [When Revelry is King] in [Diverging Paths] to match its performance.

8. Optimized how DMG is registered for Signet of Vicissitude’s effect “taking DMG”. Now [Bright Knight: Excelsis] will not be registered as “taking DMG” if she blocks successfully.

9. Optimized how DMG is registered for Valkyries’ shields while supportive [Bright Knight: Excelsis]’s skill [Knightly Bulwark] is active. Now incoming DMG will be blocked by skill [Knightly Bulwark] first.

10. Optimized how DMG is registered for [Infinite Ouroboros]’s Special Adjustment shield. Now her shield will not take DMG if she’s hit in golden invincibility mode.

11. Optimized how DMG is registered for [Herrscher of Flamescion]’s barrier while she’s equipping Signet of Vicissitude [Vivid Vicissitude] with its effect [Soldier’s Resolve] active. Now incoming DMG will remove [Soldier’s Resolve] stacks first and only reach the barrier if no stacks are left.

12. Optimized the attack pattern of 8F boss [Benares] in [Sequence: Real]. It will no longer use the skills [Battle Tornado] and [Freezing Blast].

13. Optimized the mechanics of 12F boss [Heimdall] in [Sequence: Normal] and [Sequence: Dangerous]. It will no longer activate Overdrive mode.

14. Optimized the mechanics of 12F boss [Heimdall] in [Sequence: Real] at Difficulty 30-80. It will no longer activate Overdrive mode.

15. Optimized the mechanics of 16F boss [Husk – Nihilius] in [Sequence: Dangerous]. It will no longer use IMG-Taint skills.

16. Optimized the mechanics of 16F boss [Husk – Nihilius] in [Sequence: Real] at Difficulty 30-80. It will no longer use IMG-Taint skills nor transform into phase 2.

17. Optimized how 16F boss [Husk – Nihilius]’s skills connect during its phase change.

18. Removed Anomaly Area [Blade Ring]. It will be re-released in the future after being optimized.

19. Removed the [Anti-Range] affix from enemies.

20. Removed the [Duel] affix from enemies.

21. Removed enemy [Husk-Agnosis] from 16F.

22. Removed enemy [Purgatory Fortress] from 12F in [Sequence: Real] at Difficulty 30-80.

23. Replaced enemy [Padrino] with [Ancient Mech].

24. Replaced enemy [Jo-Ninja] with [Hatamoto].

25. Replaced enemy [Kallen] with [Crimson Web].

26. Replaced enemy [Fire Reaver] with [Archer] or [Skirmisher].

27. Replaced enemy [Kumbhakarna] with [Queen].

28. Replaced enemy [Asleikr Odur] with [Asleikr Ydalir Σ].

29. Replaced enemy [Void Chela] with [Void Taurus] in elite stages.

30. Reduced the DMG elite enemies with offensive affixes deal to Valkyries.

31. Reduced enemies [Puppet – Tin Man], [Puppet – Monster], and [Puppet – Demolisher]’s Puppet Core’s HP.

32. Reduced 8F boss [Benares]’s Elemental Resist in [Sequence: Real].

33. Reduced 12F boss [Heimdall]’s HP by 20% in [Sequence: Real] at Difficulty 50.

34. Reduced 16F boss [Husk – Nihilius]’s HP by 20% in [Sequence: Real] at Difficulty 50.

35. Removed the “equipping The MOTH Insignia” condition from the win conditions of achievement mission [Tin Flask].

36. Adjusted stage finalization logic. From now on, stages finalize from 04:00 to 10:00 every Monday. During which, you cannot access [Elysian Realm] stages, and tapping Battle finalizes the ongoing run of the last cycle.

37. Replaced the enemy combination of 2 [Void Chelas] with 1 [Void Chela] and 1 [Void Taurus] in a wave.

38. Replaced the enemy combination of 2 [Void Gorgons] with 1 [Void Gorgon] and 1 [Void Taurus] in a wave.

39. Replaced the enemy combination of 2 [Meduzoas] with 1 [Meduzoa] and 1 [Chariot] in a wave.

40. Replaced the enemy combination of 3 [Storm Templars] with 2 [Storm Templars] and 1 [Chariot] in a wave.

41. Replaced the enemy combination of 3 [Skirmishers] with 2 [Skirmishers] and 1 [Ranger] in a wave.

42. Increased the bonus reward countdown in elite stages from 60s to 80s.

43. Adjusted [Enemy Enhanced: ATK 1]’s effect in [Sequence: Real] to “Non-leader enemies have 10% (originally 15%) more ATK. Leader enemies have 5% (originally 10%) more ATK.”

44. Adjusted [Enemy Enhanced: ATK 2]’s effect in [Sequence: Real] to “Non-leader enemies have 15% (originally 30%) more ATK. Leader enemies have 10% (originally 20%) more ATK.”

45. Adjusted [Enemy Enhanced: HP 1]’s effect in [Sequence: Real] to “Non-leader enemies have 8% (originally 10%) more HP. Leader enemies have 4% (originally 5%) more HP.”

46. Adjusted [Enemy Enhanced: HP 2]’s effect in [Sequence: Real] to “Non-leader enemies have 16% (originally 20%) more HP. Leader enemies have 8% (originally 10%) more HP.”

47. Added the “at Difficulty 80 or above” prerequisite to the “enemies in boss stages are replaced with more powerful ones” effect of [Enemy Enhanced: Mutation 3] in [Sequence: Real].

48. Reduced overall enemy HP and ATK by 60% and 70% respectively in [Sequence: Safe], [Sequence: Normal], and [Sequence: Dangerous].

49. Reduced both of overall enemy HP and ATK by 70% in [Sequence: Real].

50. Reduced overall enemy HP and ATK by 70% and 75% respectively in [Sequence: Real] at Difficulty 35-55.

51. Reduced both of overall enemy HP and ATK by 60% in [Sequence: Real] at Difficulty 60-85.

52. Reduced overall enemy HP and ATK by 20% and 60% respectively in [Sequence: Real] at Difficulty 90-105.

53. Reduced overall enemy HP and ATK by 15% and 50% respectively in [Sequence: Real] at Difficulty 110-125.

54. Reduced overall enemy HP and ATK by 20% and 50% respectively in [Sequence: Real] at Difficulty 130-150.

55. Due to substantially reducing enemy HP in [Sequence: Safe], [Sequence: Normal], [Sequence: Dangerous], and [Sequence: Real], the DMG dealt by supportive [Azure Empyrea], [Bright Knight: Excelsis], and [Vermilion Knight: Eclipse] have also been reduced to a matching level.

56. Reduced the S-rank bonus in [Valkyrie Upgrades] from “ATK +10%/15%/15%” to “ATK +10%/10%/10%.”

57. Removed the “weapon active and Ultimate have shorter CD and zero SP consumption” effect from and added the “weapon active and Ultimate DMG spikes, restores a large amount of SP every second, becomes invincible” effect to Flame-Chaser skill [Fleeting Moment].

58. Adjusted Remembrance Sigil [Abandoned]’s effect to “Killing enemies reduces Ultimate CD by 20% (originally 30%). CD: 10s (new restriction).”

59. Adjusted Remembrance Sigil [The First Scale]’s effect to “Valkyries enter a 8s (originally 3s) Mind Sync when a battle starts.”

60. Adjusted Remembrance Sigil [The MOTH Insignia]’s effect from “restores 10% HP after battle” to “Valkyries take 25% less Total DMG, restores 15% HP after battle.”

61. Adjusted the trigger condition of the Mind Sync state applied by Nexus Signet of Infinity [Infinite [X]] from “casting ELF Ultimates or support skills” to “summoning entities or casting ELF Ultimates.”

62. Adjusted Nexus Signet of Infinity [Infinite [X]]’s effect to “Summoning entities or casting ELF Ultimates triggers Mind Sync state which lasts 8s (originally 3s). In Mind Sync, summoned entities, ELFs, and Support Valkyries deal 30% bonus Physical and Elemental DMG, resets on exiting Mind Sync (new effect).”

63. Adjusted Enhanced Signet of Infinity [Dead [X]]’s effect to “For every second in Mind Sync, summoned entities, ELFs, and Support Valkyries deal 10% (originally 35%) bonus Total DMG, max 5 stacks, resets on exiting Mind Sync. If summoned entities exist on the field, stack limit increases to 9, resets on exiting Mind Sync (new effect).”

64. Adjusted Enhanced Signet of Infinity [Unknown [X]]’s effect to “Triggering Mind Sync again during Mind Sync reduces the CD of ELF Ultimates and support skills by 2.0s (originally 4s). With any summoned entity present, the CDs are reduced by 2s additionally (new effect). This effect can only be triggered once per 4s (new restriction).”

65. Adjusted Enhanced Signet of Infinity [Newborn [X]]’s effect to “Triggering Mind Sync again during Mind Sync no longer resets the duration but extends the duration by 4.0s (originally 5.0s) instead. If entities summoned by character exists on the field, extend the duration by another 5.0s (new effect).”

66. Adjusted [Argent Knight: Artemis]’s exclusive signet [Blessing of Cold Moon +]’s effect to “Frost Ring deals 250%/320% (originally 180%/240%) ATK of Ice DMG per 0.3s to enemies nearby.

67. Added the “deal 50% bonus Ice DMG at 70% HP or more” effect to [Argent Knight: Artemis]’s exclusive signet [Blessing of Frost Scythe +].

68. Adjusted [Argent Knight: Artemis]’s exclusive signet [Blessing of Winter Harvest +]’s effect to “enemies affected by Hypothermia or Ice Cell take 20% (originally 15%) bonus Total DMG.”

69. Adjusted [Argent Knight: Artemis]’s exclusive signet [Blessing of Uranian Mirror]’s effect to “burst mode costs 50% (originally 100%) more SP to maintain.”

70. Corrected the description of [Argent Knight: Artemis]’s exclusive signet [Blessing of Uranian Mirror +] to “In burst mode, Valkyrie deals 4.5% additional Total DMG every second.”

71. Adjusted [Argent Knight: Artemis]’s exclusive signet [Blessing of Stellar Trails]’s effect to “The Frost Ring deals 520%/600% (originally 480%/540%) ATK of Ice DMG per 0.3s to enemies nearby. 2 Frost Rings can exist at the same time (new restriction).”

72. Adjusted the trigger condition of [Prinzessin der Verurteilung!]’s exclusive signet [Blessing of Retribution] from “after triggering QTE” to “Grants 1 [Blessing of Retribution] stack every 7s, 2 stacks max, QTE consumes 1 stack.”

73. Adjusted [Prinzessin der Verurteilung!]’s exclusive signet [Blessing of Retribution]’s effect from “Creates a small lightning field that lasts 5s and deals 3*200%/4*200% ATK of Lightning DMG per 1s to enemies within it.” to “Creates a small lightning field that lasts 2s and deals 3*225%/4*225% ATK of Lightning DMG per 0.4s to enemies within it. Starts with 2 [Blessing of Retribution] stacks.”

74. Removed the “hit a weakspot” prerequisite from the “reduce weapon active CD” effect of [Prinzessin der Verurteilung!]’s exclusive signet [Blessing of Fate].

75. Added the “every hit of Ultimate deals 125% ATK of Lightning DMG” effect to [Prinzessin der Verurteilung!]’s exclusive signet [Blessing of Midnight +].

76. Corrected the names of some Titans.

77. Fixed an issue where [Klein]’s model sometimes glitched in the War Room.

78. Fixed an issue where the “deals more Total DMG against enemies with unbroken elite shields” effect of talent [War: Wild Assault] in [Diverging Paths] did not work.

79. Fixed an issue where Valkyrie rank bonuses sometimes did not work.

80. Fixed an issue where some independent Vulnerability bonuses sometimes did not work.

81. Fixed an issue where the number of Remembrance Sigil [Crystal Rose] was sometimes incorrect.

82. Fixed an issue where, while her exclusive signet [Blessing of Midnight] was present, [Prinzessin der Verurteilung!]’s Ultimate [Midnight Phantasmagoria] sometimes triggered the signet’s effect of making Oz linger prematurely.

83. Fixed an issue where, while her exclusive signet [Blessing of Midnight] was present, [Prinzessin der Verurteilung!]’s Ultimate [Midnight Phantasmagoria] sometimes made Oz perform multiple harmless dives.

84. Fixed an issue where, while her exclusive signet [Blessing of Supremacy] was active, incoming attacks did not negate Signets of Vicissitude’s effect [Soldier’s Resolve] on [Herrscher of Sentience].

85. Fixed an issue where [Herrscher of Sentience] did not switch weapons properly.

86. Fixed an issue where Enhanced Signet of Deliverance [Shadow of the Deliverer] sometimes applies to Hover Guns created by [Herrscher of Reason]’s exclusive signet [Blessing of Creation].

87. Fixed an issue where ELF [Tesla ZERO]’s Ultimate’s first sequence sometimes did not trigger Signet of Infinity [Dark Pupil [T]].

88. Fixed an issue where Signet of Infinity [Dark Pupil [T]] sometimes did not apply to ELF [Sirin].

89. Fixed an issue where the status icon timer of Signet of Setsuna [Setsuna Blade: Sakura ni Maku] was sometimes incorrect.

90. Fixed an issue in [The Last Grave 5] where casting some Ultimates during boss [Relic of Infinity]’s phase change sometimes made UI disappear.

91. Fixed an issue where ELFs sometimes disappeared.

92. Fixed an issue where signets were sometimes unselectable on the first floor.

93. Fixed an issue where signets were sometimes unselectable.


◆ Superstring Dimension
1. Added the tutorial stage for enemy [Husk-Tautology].

2. Added [Horde: Intensive] that pits you against PSY- and MECH-type enemies.

3. Fixed an issue in [Fortified: Perilous] where Abyss skill recharge speed was sometimes affected by frame rate.

4. Rearranged the enemies in [Imaginary: Fringe] and [Imaginary: Intensive].

5. Fixed an issue where [Fortified: Perilous] was shown as [Bloodbane: Perilous].

6. Fixed an issue in [Headhunt: Perilous] and [Inferno: Perilous] where pausing during boss [MHT-3B Nirvana]’s phase change sometimes messed up the stage timer.

7. Fixed an issue in [Headhunt: Perilous] and [Inferno: Perilous] where breaking the weakspot of boss [MHT-3B Nirvana] while it was in phase 1 sometimes caused phase 2 to calculate DMG bonus incorrectly and expose weakspot prematurely.

8. Fixed an issue in [Frosthelm: Perilous] where boss [Flame-Chaser – Elysia] sometimes disappeared after the Crystalline Dome she summoned had broken.

9. Fixed an issue in [Frosthelm: Perilous] where the Crystalline Dome summoned by boss [Flame-Chaser – Elysia] could be pulled toward the user by weapon [Sanguine Gaze: Union]’s active. Now the same active pulls the user towards the Crystalline Dome.

10. Fixed an issue where you sometimes fell outside the map after switching [Herrscher of Flamescion] to another Valkyrie in midair.

11. Fixed an issue where boss [Ganesha] sometimes got stuck in midair.


◆ Dirac Sea
1. Added the [Rift]. It increases type counter effect by 20% and features PSY- and IMG-type enemies. The boss on 4F is [HoD Minion].

2. Fixed an issue where the bonus score counter sometimes stopped working temporarily after archers used an active to aim or finishing aiming.


◆ Q-Singularis
Fixed an issue where the bonus score counter sometimes stopped working temporarily after archers used an active to aim or finishing aiming.


◆ Memorial Arena
Added the SSS-rank boss [HoD Minion].


◆ Blockade
1. Fixed an issue where boss [Ganesha] sometimes got stuck in midair.

2. Fixed an issue where entering some stages sometimes froze the game.


◆ Open World
1. Increased the daily attempt limit for Kolosten’s Erosion Spheres from 2 times a day to 15 times a day.

2. Improved the skill effects of some Genius chips in Kolosten.

3. Increased the amount of Investigation EXP and skill materials provided by tasks and Ruins in APHO Chapter 1.

※※※※※Foundry※※※※※
◆ Foundry
1. Made PRI-ARM [Falcon Flare: FINAL] craftable.

2. Made G3 stigmata [Allan Poe (T, M, B)] craftable.

※※※※※Shop※※※※※
◆ Supply Shop
Updated the catalog:
1. The purchasable A-rank battlesuit fragments are replaced by [Blueberry Blitz Fragments], [Valkyrie Ranger Fragments], [Snowy Sniper Fragments], [Gyakushinn Miko Souls], and [Arctic Kriegsmesser Souls].

2. The purchasable rank-up stamps are replaced by [Celestial Hymn Rank-up Stamps], and [Stygian Nymph Rank-up Stamps].

3. The purchasable ELF Parts are replaced by [Bella Parts].


◆ Witch’s Corridor
The ELF parts purchased with [Pure ELF Orbs] are replaced by [Bella Parts] and [Sirin Parts].


◆ Exchange House
Listed weapon [Undine’s Tale] and stigma set [Dirac].

※※※※※Battle Pass※※※※※
◆ [Elite Works] has listed the following items:
[Weapon] Key of Castigation, Hekate’s Gloom

[Stigma Set] Moon Dragon set: Benares: Awakening (T, M, B)

[Base Card & Rank-up Stamps] Herrscher of Thunder’s base card and rank-up stamps plus other rank-up stamps.


★ Unlock [Knight BP] or [Paladin BP] and reach BP Lv. 20 in this BP season to receive Midnight Absinthe’s outfit [Midnight Martini].

◆ Unlock Paladin BP to receive [Returning Wings Ribbon].

◆ Elite Works currency is replaced by [Lustrous Crystallum]. You can exchange [Lustrous Crystallum] for 8 [Azure Crystallum] at most.

◆ [Elite Works Vintage] reopens to sell all weapons and stigma sets that were sold by [Elite Works] in v5.0~5.3. These equipment items cost [Azure Crystallum]. Every [Azure Crystallum] expires at 04:00, FEB 24 and compensates Einstein’s Torus x15.

◆ Changed the BP level-up rewards for Knight BP and Paladin BP from Azure Empyrea Souls to Herrscher of Thunder Souls.

◆ Updated [Elite Works]. From v5.4, the catalog in each version will vary.

※※※※※System※※※※※
◆ Rank-Up System
The system now includes [Silverwing: N-EX].


◆ Achievements
Added the achievement for obtaining [Silverwing: N-EX].


◆ Stigma Refinement
Added the Reroll x10 button.


◆ Bridge Interaction
Added interactive animations and voices for [Silverwing: N-EX] and [Sweet ‘n’ Spicy].


◆ Others
1. Removed the Valkyrie CP system.

2. Optimized the display of damage numbers. Now outgoing damage numbers appear during certain skill animations that hide combat UI.

3. Optimized the display of boss HP. Every boss that had red dots beneath its HP bar to indicate multiple phases now has an HP bar count calculated from rounding the HP of different phases in proportion. This adjustment does not affect their actual stats.

4. Adjusted the layout of Graphics Settings and added options for Global Lighting, Ambient Shading, and Volumetric Light.

※※※※※Dorm※※※※※
[Silverwing: N-EX] can move into the Dorm. Added her interactions and events.

※※※※※BUG Fixes & Optimizations※※※※※
◆ Fixed an issue in APHO Chapter 1 where certain locations sometimes forced you to enter a battle.

◆ Fixed an issue in Story stage 17-12 where the cinematics sometimes didn’t play properly.

◆ Fixed an issue in Story stage 17-12 where boss [Herrscher of Thunder] sometimes had glitched expressions.

◆ Fixed an issue in Kolosten where pressing [Interact] repeatedly sometimes made multiple interaction prompts appear.

◆ Fixed an issue in Kolosten where Li Sushang’s model sometimes glitched.

◆ Fixed an issue in Kolosten where the side mission [Evacuating] was sometimes incompletable.

◆ Fixed an issue in Kolosten where [Herrscher of Reason]’s animations sometimes glitched if her QTE was triggered in midair.

◆ Fixed an issue where damage numbers overlapped if Crit DMG was too high.

◆ Fixed an issue on PC where logging in sometimes made the game stutter.

◆ Fixed an issue on PC where the game sometimes stopped responding while loading a battle.

◆ Fixed an issue on Android where the screen sometimes didn’t rotate properly.

◆ Fixed an issue on iOS where graphics changes sometimes weren’t saved.

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