Call of Duty Mobile Season 4 Update: Release Date, Patch Notes and More


Call of Duty Mobile Season 4 is releasing very soon and we can reveal all the patch notes as well as the release date for this big update.

The new season, named Wild Dogs, is one that many in the Call of Duty community are excited for. The new season will bring about new weapons, operators, maps and more.

It is easy to see why players get excited as there will be so much new content, and the introduction of seasons to the gaming industry was a great idea.

The patch notes are important to look at, as they will reveal all the new content coming to the game, as well as any bugs fixed.

Read More: Call of Duty Mobile Season 4: Everything We Know So Far

Call of Duty Mobile Season 4 Update Release Date

Call of Duty Mobile Season 4 will go live on Wednesday 27th April 2022, and this is when the update will also go live.

Patch Notes

Here are the patch notes in full- they have been gathered from Call of Duty Mobile News and Leaks.


Tournament Mode

The thrilling new Tournament Mode has officially launched in Season 4! Jump into a new competitive mode that runs for two seasons, similar to Ranked Series, and offers a wide variety of new rewards. Prove your skills in battles and win amazing rewards like the limited Red Sprite collector Epic camouflages.. Other awesome MVP actions and CP rewards are waiting for you!

New Map – Satellite

A satellite has crashed into the desert and many have come to fight to claim the wreckage. The new map, Satellite, has arrived. Warriors, do not underestimate lurking enemies in the caves around the wreckage and the snipers behind dunes. Prepare to fight in this dangerous desert and recover the fallen satellite debris!

New Map – Khandor Hideout

The new map, Khandor Hideout, has officially arrived! The once peaceful town has now become a dangerous garrison point. Whether it is at the laboratory, garages or the residential buildings, a ferocious fight may break out!  The central laboratory of the map will be a strategic control point and worth holding for a tactical advantage. Soldiers, prepare for tense street battles and watch out for the lurking enemies!

New Mode – Ground War

The new 12v12 Ground War gameplay is coming in Season 4! Get ready to jump into large maps with many players, vehicles, and multiple control points.. Come join in the fun!

Call of Duty Vanguard Season 2 Reloaded Update: Release Date and Patch Notes



Wherever a sandstorm strikes, desert crates and special treasures appear! In this season’s BR, sandstorms will appear randomly in the desert city. Soldiers, watch your steps when you enter the sandstorm areas to loot treasures, a small tornado may appear to carry you away! 

Undead Siege

Reward adjustment

In order to allow the soldiers to get the rewards of the PVE mode faster, the probability of some production in the undead siege has been increased!



This slow-fire bolt-action sniper rifle has a large lethal area and exceptionally high accuracy. Equipping it with exclusive attachments can vastly improve the accuracy of firing during ADS.

Kali Sticks

This melee weapon is held in both hands and can be continuously swung at a faster speed with a wider attack range.

Contact Grenade

This grenade explodes immediately upon contact with any surface with a smaller blast radius.

Weapon Mastery Adjustment

A player’s weapons mastery will be capped at 5000 points until the player advances to Legendary ranking. Weapon mastery points will start to increase once the Legendary rank is achieved. 


Multiplayer & Battle Royale

Perk-Disable adjustment

Initially, the main design goal of Disable was to assist players in shooting fast-moving targets. However, the current dominance of Disable has significantly affected our combat rhythm.

We reduced the effective part of Disable on the rifle and kept the effect of the perk on the machine gun. We have also increased the effective parts of the perk on the marksman and sniper rifle to the whole body, hoping that the SR and MR, two-shotting enemies, can better cooperate with teammates in game play.

We’ve also reduced the impact of the Disable perk on players’ own movement speed, hoping it can better focus on support.

Effective Part Adjustment

Assault rifle: Whole Body -> Lower body

Sniper and Marksman Rifle:  Lower Body -> Whole body

Effect Adjustment

Movement Speed Debuff: Reduced

ADS Movement Speed Debuff: Reduced

Kilo 141 

As a mid-range rifle, the Kilo141’s stable handle, long range and damage to the head allow its TTK and control range to be overly prominent in the assault rifle.

We lowered the head damage multiplier to increase the difficulty of aiming, and shortened the range to make room for other weapons.

Damage Multiplier to the Head: Reduced

Shooting Range: Reduced


In the past, we have significantly limited the shooting range and the spread of the PDW-57. However, with our many version updates, the TTK of the PDW-57 has lost its obvious advantages.

In this version, we have extended the shooting range, optimized the spread, and improved the fault tolerance. PDW-57 has been an old friend for our many players, we truly hope to see the return of this gun on the battlefield.

Shooting Range: Adjusted

ADS Spread: Reduced

Damage Multiplier to the Leg and Hip: Increased 

Call of Duty Mobile


In recent versions, the machine gun’s ammo capacity advantage has been declining due to the changes in the assault rifles’ stability, range, and ammo capacity.

This time, a small compensation is made for the ADS speed of the following LMG: 

Scope Speed: Increased for S36, UL736, RPD, M4LMG, Chopper, Holger26, Hades and PKM


As our version updates, the RPD, representing the machine guns, has seemingly lost its advantage in its medium and long-range suppression ability.

This time, we will first increase the damage of the RPD at medium and long distance, and observe the effect.

Medium and Long Distance Damage: Increased


Chicom is currently difficult to control. Its small ammunition capacity leads to its low killing efficiency.

This time, we increased its bullet capacity and adjusted the damage at medium and close range to improve fault tolerance. At the same time, the damage multiplier of hitting the head is increased, so that players who are proficient with this weapon can destroy enemies faster.

Default Magazine Capacity: Increased

39-Round Magazine Capacity: Increased

45-Round Magazine Capacity: Increased

Mid-Range Damage: Increased

Damage Multiplier to the Head: Increased

Damage Multiplier to the Upper Arm: Increased


The unbalanced damage multiplier design of the M21 EBR makes a huge difference between the Multiplayer and Battle Royale modes. To bring it back to Multiplayer, we’ve made the following adjustments:

Increase in the damage multiplier to the upper chest and arms to ensure that the upper body can be killed with one shot at close range in Multiplayer mode;

Slightly reduced in mid-range damage, combined with the above adjustments, so that mid-range hit upper body damage remains the same. However, the damage of hitting the lower body is reduced, and the requirements for control ability in the Battle Royale are improved.

Shooting Range: Adjusted

Base Damage: Adjusted

Damage Multiplier to the Upper Chest and Arm: Increased


As a powerful close-range secondary weapon, the current short effective range and excessive spread limit its performance in most combat environments.

Therefore, we have optimized shorty’s projectile dispersion to make it more stable in medium and short range damage when aiming accurately. We hope this weapon can become a reliable partner for snipers when encountering close range combat.


Weapon Switching Speed: Reduced

Reload Speed: Reduced

Sprint-to-Fire Speed: Reduced

Battle Royale

In the Battle Royale, the accuracy and damage of most weapons at medium and long distances are obviously insufficient, and the waist shot at close range is too accurate, which makes players always tend to fight at close range, making the rhythm relatively monotonous.

We hope that players can have more choices at different distances, so we made a bold attempt and adjusted the value of the weapons as a whole.

Overall Enhancement: The switching speed of all firearms/throwables has been increased.

SMGs’ hip-fire accuracy has been reduced during continuous fire; it will gradually approach rifles during continuous fire.

Adjusted the calculation method of advanced attachments of hip-fire accuracy

Hip-fire accuracy bonus provided by advanced attachments will be calculated at the end.

Significantly reduces the duration of the effect of the Legendary-quality Hip-fire Attachment.


Damage Falloff Above 25m: Removed for AK117, AK-47, M4, BK57, LK24, KN-44, HBRa3, S36, UL736, RPD, CHOPPER, Holger 26, Hades, and AUG  

Damage Falloff Above 20m: Removed for HVK-30 and DR-H


Minimum Damage: Increased

FR .556

Minimum Damage: Increased

PeaceKeeper MK2 

Damage Falloff Beyond 25m: Removed 

Minimum Damage: Increased


Damage Falloff Beyond 25m: Removed 

Minimum Damage: Increased


Damage Falloff Beyond 25m: Removed 

Damage in the First Range: Increased


Second Segment Range: Increased

Third Segment Damage Falloff: Removed


Damage Falloff: Removed 

Damage: Increased


First-Range Damage: Increased


First Range: Decreased


Shooting Range: Reduced


Shooting Range: Reduced


Shooting Range: Reduced


Trap Master 

Trap Master will no longer damage and slow its user.

Slowing Effect: Increased

Health Regeneration: Increased


Medic will have 2 charges after upgrading.

Health/Armor Regeneration: Increased

Charging Speed: Increased


Rewind will have 2 charges now.

Charging Speed: Greatly Increased

Lookback Time: Increased

Operator Skill

Munition Box

The score of picking up ammo for yourself and your teammates: Decreased

The amount of energy required by the Munition Box: Slightly Increased

You can keep up to date with all of the latest Gaming News right here at GiveMeSport.

News Now - Sport News