League of Legends Update 12.11: Patch Notes

League of Legends Update 12.11

League of Legends Update 12.11 is quite far away, but we still know a few things about the update thanks to the Riot Games patch schedule for 2022.

League of Legends Season 12 brought numerous changes to the overall game and with every update, the developers are trying to better balance the game, whilst introducing new features.

The League of Legends Update 12.10 will be arriving pretty soon, and with it, it will bring major changes to the game’s durability systems. Riot Games have been constantly making tweaks and adjustments to the game in order to keep players engaged.

With League of Legends Update 12.10 dropping pretty soon, many are looking forward to future League of Legends Updates like 12.11. Thankfully, the developers have shared a few details regarding the update.

So, without further ado, here’s everything we know about League of Legends Update 12.11.

League of Legends Update 12.11 Release Date

League of Legends Update 12.11 will release on Wednesday, June 8th 2022, as confirmed by Riot Games themselves. The update is still a month away and chances are we might get to learn more about it as we approach June 2022. 


League of Legends Update 12.11 Patch Notes

The 12.11 League of Legends Update has been released.

The patch notes for Update 12.11 have been gathered from the official League of Legends website. Here they are in full:

CHAMPIONS

NEW

BEL’VETH

The Void Empress

APHELIOS

Passive attack speed and Lethality with rank up increased.

 Aphelios has been very weak this patch, and he didn’t get much help from the Durability Update. We’re buffing up his passive to help add a little more fire/moon power to his guns. 

PASSIVE – THE HITMAN AND THE SEER

BONUS ATTACK SPEED 6/12/18/24/30/36% ⇒ 7.5/15/22.5/30/37.5/45%

BONUS LETHALITY 4.5/9/13.5/18/22.5/27 ⇒ 5.5/11/16.5/22/27.5/33

BRAND

Passive percent health burn damage decreased.

PASSIVE – BLAZE

PASSIVE BURN DAMAGE 3% maximum health over 4 seconds ⇒ 2.5% maximum health over 4 seconds

DETONATE BURN DAMAGE 10-14% (levels 1-17) maximum health ⇒ 9-13% (levels 1-17) maximum health

CAITLYN

Q AD scaling decreased early and increased late, mana cost increased early and decreased late. E base damage increased and cooldown decreased.

Q – PILTOVER PEACEMAKER

PHYSICAL DAMAGE 50/90/130/170/210 (+130/145/160/175/190% AD) ⇒ 50/90/130/170/210 (+125/145/ 165/185/205% AD)

MANA COST 50/60/70/80/90 ⇒ 55/60/65/70/75

E – 90 CALIBER NET

MAGIC DAMAGE 70/110/150/190/230 (+80% AP) ⇒ 80/130/180/230/280 (+80% AP)

COOLDOWN 16/14.5/13/11.5/10 ⇒ 16/14/12/10/8 seconds

FIZZ

Health growth decreased. Mana growth increased. 

GRAGAS

Q AP scaling increased, cooldown decreased. E cooldown decreased.

Q – BARREL ROLL

DAMAGE 80/120/160/200/240 (+70% AP) ⇒ 80/120/160/200/240 (+80% AP)

COOLDOWN 11/10/9/8/7 ⇒ 10/9/8/7/6 seconds

E – BODY SLAM

COOLDOWN 16/15/14/13/12 ⇒ 14/13.5/13/12.5/12 seconds

GWEN

W cooldown increased, bonus armor/MR decreased early and now scales with ability rank. E cooldown refund from first basic attack decreased.

W – HALLOWED MIST

BONUS ARMOR AND MR WHILE INSIDE MIST 20 (+5% AP) ⇒ 12/14/16/18/20 (+5% AP)

COOLDOWN 22/20/18/16/14 ⇒ 22/21/20/19/18 seconds

E – SKIP ‘N SLASH

COOLDOWN REFUNDED ON FIRST ATTACK 60% ⇒ 50%

IRELIA

Q healing increased. E cooldown decreased early.

Q – BLADESURGE

HEALING 7/8/9/10/11% AD ⇒ 9/10/11/12/13% AD

E – FLAWLESS DUET

COOLDOWN 18/16.5/15/13.5/12 ⇒ 16/15/14/13/12 seconds

KAYN

Q damage decreased in Darkin form.

Q – REAPING SLASH (DARKIN FORM)

DAMAGE 65% AD (+5% (+5.5% per 100 bonus AD) target maximum health) ⇒ 65% AD (+5% (+5% per 100 bonus AD) target maximum health)

KOG’MAW

Q armor and MR shred decreased, passive attack speed decreased. W percent max health damage on-hit decreased.

 Our little Void puppy has started baring his fangs (oddly enough, they look a lot like Guinsoo’s Rageblade). Given his knack for gnawing through his chew toys and enemies in longer team fights, we’re head patting down his percent health damage and attack speed. 

Q – CAUSTIC SPITTLE

ARMOR AND MR SHRED AMOUNT 25/27/29/31/33% ⇒ 23/25/27/29/31%

PASSIVE BONUS ATTACK SPEED 15/20/25/30/35% ⇒ 10/15/20/25/30%

W – BIO-ARCANE BARRAGE

ON-HIT % MAX HEALTH DAMAGE 3/4/5/6/7% ⇒ 3/3.8/4.6/5.2/6%

LEE SIN

Base AD increased. Q damage increased.


BASE STATS

BASE AD 66 ⇒ 68

Q – SONIC WAVE / RESONATING STRIKE

SONIC WAVE DAMAGE 50/75/100/125/150 (+100% bonus AD) ⇒ 55/80/105/130/155 (+100% bonus AD)

RESONATING STRIKE MINIMUM DAMAGE 50/75/100/125/150 (+100% bonus AD) ⇒ 55/80/105/130/155 (+100% bonus AD)

RESONATING STRIKE MAXIMUM DAMAGE 100/150/200/250/300 (+200% bonus AD) ⇒ 110/160/210/260/310 (+200% bonus AD)

LILLIA

Base health decreased. Passive damage decreased.

BASE STATS

BASE HEALTH 650 ⇒ 625

PASSIVE – DREAM-LADEN BOUGH

DREAM DUST DAMAGE 6% (+1.5% per 100 AP) target maximum health ⇒ 6% (+1.2% per 100 AP) target maximum health

MASTER YI

HP growth decreased. E base true damage on-hit decreased.

BASE STATS

HEALTH GROWTH 106 ⇒ 100

HEALTH AT LEVEL 18 2471 ⇒ 2369

E – WUJU STYLE

BONUS TRUE DAMAGE ON-HIT 30/38/46/54/62 (+35% bonus AD) ⇒ 30/35/40/45/50 (+35% bonus AD)

NUNU & WILLUMP

Q healing against non-champions increased. E cooldown now decreases with ability rank.

Q – CONSUME

HEALING AGAINST NON-CHAMPIONS 65/95/125/155/185 (+70% AP)(+6% bonus health) ⇒ 65/95/125/155/185 (+90% AP) (+10% bonus health)

HEALING AGAINST CHAMPIONS 39/57/75/93/111 (+42% AP) (+3.6% bonus health) ⇒ 39/57/75/93/111 (+54% AP) (+6% bonus health)

E – SNOWBALL BARRAGE

COOLDOWN 14 seconds at all ranks ⇒ 14/13/12/11/10 seconds

Tank Items

  • Tanks as a whole have been struggling after the Durability Update. Since everyone’s gotten tankier, the tank class’s main advantage has been nerfed (relatively speaking) whereas their already low damage is even less threatening than before. We’re increasing the health on their Mythics to form the foundation for higher resists on their primary Legendaries, and buffing a few Legendaries as well. 

Bami’s Cinder

  • TOTAL COST 1100 ⇒ 1000 gold
  • COMBINE COST 300 ⇒ 200 gold

Frostfire Gauntlet

  • COMBINE COST 950 ⇒ 1050 gold (total cost unchanged)
  • HEALTH 350 ⇒ 450 (500 ⇒ 600 for Ornn Masterwork item, Rimeforged Grasp)

Sunfire Aegis

  • COMBINE COST 700 ⇒ 800 gold (total cost unchanged)
  • HEALTH 350 ⇒ 450 (500 ⇒ 600 for Ornn Masterwork item, Forgefire Crest)

Turbo Chemtank

  • COMBINE COST 950 ⇒ 1050 (total cost unchanged)
  • HEALTH 350 ⇒ 450 (500 ⇒ 600 for Ornn Masterwork item, Turbocharged Hexperiment)

Abyssal Mask

  • MAGIC RESISTANCE 30 ⇒ 35
  • UNMAKE – BONUS MAGIC RESISTANCE Gain 7 ⇒ 9 bonus magic resistance per cursed enemy

Knight’s Vow

  • ABILITY HASTE 10 ⇒ 20

Randuin’s Omen

  • ARMOR 80 ⇒ 90

Spirit Visage

  • MAGIC RESISTANCE 40 ⇒ 50

Zeke’s Convergence

  • ARMOR 25 ⇒ 35

Fighter Items

  •  Death’s Dance and Maw of Malmortius have been hot topics even before the Durability Update. We wanted to see where they would land post-update before touching them and, seeing that they’re still too powerful, we’re tapping down on them a bit. On the other hand, BoRK fell off a bit, though not quite as much as Sterak’s, so they’re receiving buffs accordingly. Lastly, Goredrinker needed a bit of a boost, so we’re increasing its Ability Haste scaling to give it more power in extended combat. 

Death’s Dance

  • DEFY – HEAL RATIO 140% ⇒ 120% bonus AD

Blade of the Ruined King

LIFESTEAL 7% ⇒ 8%


Maw of Malmortius

COOLDOWN 60 ⇒ 75 seconds


Sterak’s Gage

THE CLAWS THAT CATCH – BONUS AD 40% ⇒ 45% base AD

LIFELINE – SHIELD 70% ⇒ 75% bonus health


Goredrinker

MYTHIC PASSIVE 5 ⇒ 7 Ability Haste per Legendary item (same for Ornn Masterwork item, Ceaseless Hunger)

Kraken Slayer

 Kraken Slayer has naturally gone up with extended combat times, so we’re tapping down on its third-stack bonus, too. 


BRING IT DOWN – BONUS TRUE DAMAGE 60 (+45% bonus AD) ⇒ 50 (+40% bonus AD) (same for Ornn Masterwork item, Wyrmfallen Sacrifice)


Umbral Glaive

Unrelated to the Durability Update, Umbral Glaive’s been giving a bit too much vision control, so we’re reverting half of the cooldown buff from 12.7. 


COOLDOWN 35 ⇒ 40 seconds

SYSTEMS

 First towers kinda SLAP right now. We overshot some of the early game damage buffs to towers in the update by a little bit, which has deterred some proactive and aggressive plays in early lane phase. We’re toning them down so they aren’t such super-safe havens for the scaling champs who have been thriving on 12.10. 


Outer Turrets

DAMAGE 167-391 ⇒ 162-344 (minutes 0:00-13:30) (Note: Towers deal up to 120% increased damage to champions)

DEMACIA CUP

 Team formation for the Clash Demacia Cup began on June 6, and the tournament begins on June 11 and 12! Team formation for week 2 of the Cup will start on June 20 with the tournament days being June 25 and 26. 

BEHAVIORAL SYSTEMS

 End of Game chat is now opt-in! You’ll only see messages from other players in the post-game lobby if you click on the chat icon or enter a chat message. Clicking on the chat icon will turn on/off player messages. 

BUGFIXES & QOL CHANGES

  • Fixed a bug where Qiyana’s Q – Edge of Ixtal would sometimes not deal damage to enemies moving toward her (*this bug should be resolved but due to the extremely low reproduction rate we cannot be 100% certain. We’ll be keeping a careful eye out for this bug going into patch 12.11)
  • Fixed a bug where Sylas’ healing from Fiora’s stolen R – Grand Challenge would not properly scale with his AP
  • Fixed a bug where Gnar would not receive the attack speed bonus from his E – Hop if his jump was interrupted by certain crowd control effects
  • Fixed a bug where Viego would retain Janna’s Passive – Tailwind after his possession of her expired
  • Fixed a bug where Viego’s E – Harrowed Path ability cooldown would be fully refreshed if he possessed another champion while an enemy champion was under the influence of possessed Swain’s E- Nevermove
  • Fixed a bug where Nidalee’s E – Primal Surge would not grant bonus attack speed when cast on allies
  • Fixed a bug where Graves’ runes would not swap off of Glacial Augment despite not being able to proc it (sorry Everfrost Graves mains)
  • Fixed a bug where Akshan’s head would change directions if he walked away from an enemy while casting R – Comeuppance
  • Fixed a bug where Kassadin’s W – Nether Blade would not display the on-hit VFX correctly
  • Fixed a bug where Sivir’s Q – Boomerang Blade would sometimes not be audible to allies if the target was hit in Fog of War
  • Fixed a bug where Sterak’s Gage would not accurately count the “Damage Blocked by Shields” tooltip counter
  • Fixed a bug where outer Turret Health bars would not explode upon breaking
  • Fixed a bug where Imperial Mandate’s debuff, Coordinated Fire, would not properly display its icon on the affected player’s debuff bar
  • Fixed a visual bug surrounding Clash to accurately display why the player cannot join a Clash Team
  • Fixed a visual bug where the last three players’ report modals would be cropped in the End of Game screen
  • Fixed a visual bug that occurred when hovering the Summoner Icon in the End of Game screen
  • Fixed a bug where the Report Button in the scoreboard would get covered by longer names
  • Fixed a bug where player’s Summoner Icons were missing from the Challenges leaderboards

What else is known about League of Legends Update 12.11

League of Legends Update

Since League of Legends Update 12.11 is still quite far away, the developers have not shared a lot of details surrounding the patch and what it will contain. This seems justifiable as chances are the devs might be busy with the upcoming update 12.10.

League of Legends Update 12.10 will introduce some massive changes to how the durability systems work in the game. In one of their recent tweets, Riot Truexy, who is the associate game designer on the Summoner’s Rift team for League, stated: “The goal of the nerfs is to keep the relative value of healing/shielding about the same as the systems around them change. If your HP is worth more, healing and shielding are inherently stronger if unchanged.”

Hopefully we will find out more information in due course, and when we do, we will reveal all as soon as we can.


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