COD Warzone Season 3 Reloaded: All Weapon Buffs and Nerfs

Warzone Season 3 Reloaded Weapon Buff and Nerf

Call of Duty Warzone Pacific Season 3 Reloaded update has arrived and we have got the full list of all weapon buffs and nerfs that have happened after the update.

Similar to many previous seasons, Warzone Pacific Season 3 also got a major midseason content update called the Season 3 Reloaded Update, bringing several fresh things to the table.

There are new changes to the gameplay, a few new weapons have been added alongside all the other fixes and patches. The update looks to also fix numerous already existing issues while adding new content to the game.

Warzone Pacific Season 3 Reloaded Update also brings with itself a ton of weapon buffs and nerfs, making some noticeable changes across the board. The developers have tweaked most of the weapons, so it’s worth checking out to know if there are any changes to your favourite weapons or not. 

With that said, here’s a look at all the weapon buffs and nerfs following the Call of Duty Warzone Pacific Season 3 Reloaded Update.


Weapon Buffs and Nerfs

Below is the full list of all the weapon balancing changes in Warzone Pacific Season 3 Reloaded. You can read on to find out about every buff and nerf that has happened after the latest update:

Assault Rifles

AK-47 (BOCW)

  • Neck Damage Multiplier decreased to 1.15, down from 1.2
  • Reduce Recoil Control from +8.5 to 7.5%

AS44 (VG)

  • Initial Recoil slightly decreased
  • Bullet Velocity increased by 3.56%
  • Now has a functioning On-Hand perk 

Assault Rifle Charlie (VG)

  • Headshot Damage Multiplier increased to 1.85, up from 1.5
  • .30-06 20 Round Fast Mags
  • Magazine Capacity increased to 30, up from 20
  • 8mm Klauser 30 Round Mags
  • Magazine Capacity increased to 40, up from 30
  • .50 BMG 30 Round Mags
    • Magazine Capacity increased to 40, up from 30
    • Bullet Velocity scale from 1.1 to 1.2
  • .50 BMG 40 Round Mags
    • Magazine Capacity increased to 60, up from 40
    • Fire Rate Multiplier decreased to -15% down from -10%

Cooper Carabine (VG)

  • Bullet Velocity increased by 4.55%

C58 (BOCW)

  • Neck Damage Multiplier decreased to 1.1, down from 1.2

CR-56 AMAX (MW)

  • Max Damage decreased to 31, down from 35
  • Min Damage decreased to 24, down from 31

FARA 83 (BOCW)

  • Min Damage decreased to 22, down from 23

Nikita AVT (VG)

  • Adjusted recoil pattern for ease of use
  • Sprint to Fire time increased by 10%

Assault Rifle Bravo (VG)

  • Headshot Multiplier increased to 1.6, up from 1.5 
    • .303 British 36 Round Mags 
    • Movement Speed scaler increased to 1.02, up from 1.01
    • Damage Range increased to -10%, up from -20%

NZ-41 (VG)

  • Adjusted recoil pattern and intensity when used in fully automatic. 
    • Orbweaver 360mm BC Barrel
    • Horizontal Recoil control now increased by 10% 
    • Bullet Velocity now increased by 40%
    • Sakura 50 Round Mags
    • Fire Rate Multiplier decreased to 12%, down from 22%
    • Damage Range increased to -12%, up from -22%
    • Bullet Velocity increased to -15%, up from -30%
    • 8mm Klauser 40 Round Mags
    • Bullet Velocity increased to -10%, up from -20%
    • Fire Rate Multiplier decreased to 12%, down from 16%
    • Damage decreased to -3.6%, down from -12%
    • Orbweaver Custom 
    • Bullet Velocity now increased by 20%
    • Damage Range now increased by 20%
    • LOR Mk1 Burst
    • Bullet Velocity now increased by 30%
  • Damage Range now increased by 20%
    • Ravenwood 480mm No.2 
    • Damage Range penalty removed
    • Bullet Velocity penalty removed

Vargo 52 (BOCW)

  • Min Damage increased to 24, up from 23
  • Headshot Damage Multiplier increased to 1.53, up from 1.5

Volkssturmgewehr (VG)

  • Headshot Damage Multiplier increased to 1.55, up from 1.5
  • Neck Damage Multiplier increased to 1.25, up from 1.2
  • ADS Movement Speed decreased by 5%
  • Reisdorf 22V Adjustable
    • ADS Movement Speed reduced to 25%, down from 30%

XM4 (BOCW)

  • Max Damage decreased to 28, down from 29
  • Max Damage Range decreased to 20.3 meters, down from 22.3 meters 
  • Neck Damage Multiplier decreased to 1.3, down from 1.33

Marksman Rifles

SVT-40 (VG)

  • Max Damage increased to 60, up from 57
  • Min Damage increased to 50, up from 49
  • Bullet velocity increased by 8.54%

M1916 (VG)

  • Max Damage increased to 55, up from 53
  • Max Damage Range increased to 58 meters, up from 45 meters
  • Bullet velocity increased by 7.89%

M1 Garand (VG)

  • Headshot Damage Multiplier increased to 1.59, up from 1.5
  • Bullet velocity increased by 6.67%
Warzone Season 3 Reloaded

Sniper Rifle

HDR (MW)

  • Bullet Drop-off increased

Pelington 703 (BOCW)

  • Damage Range decreased to 43.2 meters, down from 48.3 meters

ZRG 20mm (BOCW)

  • Upper Torso Damage Multiplier decreased to 1.5, down from 1.7
    • 43.9″ Combat Recon Barre
    • Bullet Velocity decreased to 38%, down from 43%

Sniper Rifle Charlie (MW) 

  • Bullet velocity decreased by 5.13%

3-Line Rifle (VG)

  • Bullet velocity increased by 6.76%
  • Bullet drop-off decreased
  • Sprint to Fire Scaler increased to 1.0, up from 0.99
  • Re-aligned the 3-line reticles to be properly screen center
  • 500mm MN Custom
  • Bullet Velocity increased to 25%, up from 20%
  • Empress 514mm F01 
  • Bullet Velocity increased to 20%, up from 16%
  • Empress 700mm TN02 
  • Bullet Velocity increased to 35%, up from 30%
  • Kovalevskaya 700mm 
    • Bullet Velocity increased to 20%, up from 15%
    • Neck damage increased to 1.3, up from 1.1
  • Kovalevskaya 820mm
  • Bullet Velocity increased to 45%, up from 35%
  • .30-06 20 Round Mags 
  • Bullet Velocity increased to 20%, up from 10%
  • .303 British 5 Round Mags 
    • Damage Penalty has been removed. 
    • Damage Range increased to -20%, up from -30%

Sniper Rifle Alpha (MW)

  • Max Damage range increased to 1600, up from 1375

Rytec AMR (MW)

  • Now one-shots to the head within max damage range
    • Max Damage increased to 125, up from 102
    • Max Damage Range decreased to 59.1 meters, down from 67.3 meters
    • Headshot Damage Multiplier increased to 2.4, up from 2.1
    • Neck Damage Multiplier decreased to 1.75, down from 2.1

Sniper Rifle Charlie (BOCW)

  • Now one-shots to the head within max damage range 
    • Max Damage increased to 125, up from 102
    • Headshot Damage Multiplier increased to 2.4, up from 2.1
    • Neck Damage Multiplier decreased to 1.75, down from 2.1

Type 99 (VG)

  • 5.6mm 8 Round Mags 
    • Damage Range increased to -20%, up from -25%
  • 8mm Klauser 5 Round Mags 
    • Bullet Velocity scalar increased to 20%, up from 10%
  • Sakura 776mm Barrel
    • Bullet Velocity scalar increased to 40%, up from 30%
  • Shiraishi 712mm Sniper 
    • Upper Torso Damage Multiplier decreased to 1.6, down from 1.81

Gorenko (VG)

  • Bullet Drop-off decreased
  • 420mm Empress
    • Bullet Velocity increased to 40%, up from 11%
    • ADS Time Scaler increased to 0.943, up from 0.9
  • Reinforced Stock
    • ADS Time Scaler increased to 1.05, up from 1.04
  • 13mm AM 10 Round Mags
    • ADS Time Scaler increased to 0.955, up from 0.94

Kar98k (VG)

  • Added Frenzy Weapon Perk
    • Max Damage range increased to 48.9 meters, up from 47 meters
  • K98 Scout 10.0x Telescopic
    • ADS speed increased to 0.75, up from 0.65 
  • VDD RE02K
    • Damage Range now increased by 20%
  • 8mm Klauser 3 Round Mag
    • ADS Time Scaler increased to 1.06, up from 1.05
  • Krausnick Padded 
    • ADS Time Scaler increased to 0.945, up from 0.934 
    • Movespeed Scale increased to 0.95, up from 0.94

Shotguns

  • Damage decreased by 20% for the following Shotguns: 
    • Streetsweeper
    • Gallo SA12
    • JAK-1
    • Origin 12
    • R9-0
    • Gracey Auto

Combat Shotgun (VG)

  • Movespeed Scale increased to 0.87, up from 0.865
    • ADS Move Speed Scale increased to 1.49, up from 1.46
  • Framble 18″ Precision
    • Bullet Velocity now increased to 48%, up from 34%
    • Damage Range increased to 20%, up from 10%
  • Framble No. 3
    • Bullet Velocity now increased by 10% 
  • Chariot 16″ Short
    • Damage range penalty increased to -20%, up from -30%
  • Sawed-Off
    • Damage Bonus increased to 20%, up from 15% 
    • Move Speed Scaler increased to 5%, up from 4%

Submachine Guns

Milano 821 (BOCW)

  • Max Damage Range decreased to 12 meters, down from 17.8 meters
  • Mid Damage added at 33
  • Mid Damage Range added at 17.8 meters
  • Min Damage decreased to 27, down from 30

LAPA (BOCW)

  • Max Damage decreased to 27, down from 31
  • Max Damage Range increased to 12.7 meters, up from 10.1 meters
  • Mid Damage decreased to 25, down from 28
  • Mid Damage Range increased to 20 meters, up from 17.8 meters
  • Min Damage decreased to 21, down from 26

OTs 9 (BOCW)

  • Max Damage decreased to 29, down from 30

Armaguerra 43 (VG)

  • Slight reduction to initial recoil
  • Botti 315mm CII
    • Vertical Recoil Multiplier decreased to 40%, down from 50% 
  • .30 Russian Short 34 Round Mags
    • Damage Penalty decreased to -4%, up from -5%
    • Visual Recoil decreased

Owen Gun (VG)

  • Upper Extremities Damage Multiplier decreased 1, down from 1.45 
  • Lower Extremities Damage Multiplier decreased to 0.9, down from 1.0
  • Max Damage Range decreased to 15.2 meters, down from 17.1 meters
  • Mid Damage Range decreased to 19.7 meters, down from 20 meters
  • 7.62 Gorenko 33 Round Mags
  • Fire Rate decreased to 14.5%, down from 15%
  • 7.62 Gorenko 72 Round Drums
    • Fire Rate decreased to 14.5%, down from 15%

Submachine Gun Alpha (MW)

  • 5.56 NATO 30-Round Mags
  • Max Damage decreased to 37, down from 38
  • Mid Damage decreased to 27, down from 28
  • Mid Damage Range decreased to 30.5 meters, down from 40 meters

 5.56 NATO 60-Round Drums

  • Max Damage decreased to 37, down from 38
    • Mid Damage decreased to 27, down from 28
    • Mid Damage Range decreased to 30.5 meters, down from 40 meters 

Welgun (VG)

  • Added Frangible Weapon Perk
  • 120mm Gawain Short
    • Fire Rate decreased to 6%, down from 10% 
    • Removed Damage Range Penalty

UGR (BOCW)

  • Magazine Capacity increased to 40, up from 30

Pistols

1911 (VG)

  • ACP 18 Round Mags 
    • Magazine Capacity increased to 24, up from 18.
    • Min Damage increased to 24, up from 20

Klauser (VG)

  • Max Damage increased to 50, up from 46
  • Mid Damage increased to 42, up from 40
  • Min Damage increased to 37, up from 30

RATT (VG)

  • Mid Damage increased to 26, up from 22
  • Min Damage increased to 22, up from 20
  • Neck Damage Multiplier increased to 1.4, up from 1.2

Handgun Charlie (BOCW) 

  • Max Damage decreased to 35, down from 40
  • Mid Damage decreased to 29, down from 33

Machine Pistol (VG)

  • Max Damage increased to 20, up from 19
  • Mid Damage increased to 16, up from 15
  • Min Damage increased to 13, up from 12 
  • Significant Reduction of Base Recoil Control
  • 7.62 Gorenko 40 Round Mags 
    • Fire Rate Multiplier decreased to 5%, down from 7%
    • Recoil Control penalty decreased to -18%, down from -27%
  • 8mm Nambu 20 Round Mags 
    • Recoil Control penalty decreased to -22%, down from -30%
    • Fire Rate Multiplier decreased to 5%, down from 7%
  • Rapid Barrel 
    • Fire Rate Multiplier decreased to 5%, down from 20%

Launchers

Panzerfaust (VG)

  • ADS Transition out time decreased to 0.48, down from 0.5
  • Base Movespeed Scale increased to 0.8, up from 0.79
  • ADS Movement Speed Scale increased to 0.85, up from 0.8

Attachments

Akimbo Perk 

  • Akimbo for Pistols now reduces damage by 10%.

MX Silencer

  • Bullet Velocity increased to 15%, up from 10%

F8 Stabilizer

  • Damage Range increased to 15%, up from 10%

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