Sony is looking to onboard new PC and mobile players as the company wishes to release half of its annual games on PC and mobile by 2025, according to reports.
PlayStation first party games are one of the major income sources for Sony, apart from console releases. A substantial chunk of money is poured into making these games and Sony usually wants players to buy the console to play the game.
However, this has slightly changed in recent years, as more and more PlayStation first party titles are being made available to PC. The newest example of this is God of War, which was released a few months earlier this year.
Now, the Japanese gaming giants are looking to focus heavily on launching their yearly games on PC and mobile as the president of the PlayStation business has said the business anticipates bringing almost half of its annual releases to both platforms by the year 2025.
PC gaming emphasis for Sony?
Sony intending to bring its games to different platforms is something which we have been seeing for the past couple of years now and it looks as if the company is finally leaning completely towards it.
As per VGC, SIE president Jim Ryan on Thursday said, “PlayStation Studios historically has executed wonderfully in the delivery of a strong portfolio of narrative rich, graphically beautiful single-player games, but it’s certainly the case that we have restricted ourselves to a rather narrow portion of the gaming market.”
He also mentioned that increasing the availability of games to a larger set of platforms and managing to launch at least 12 live service games in the forthcoming years, could be “transformational to our business”. Ryan said, “By expanding to PC and mobile, and it must be said… also to live services, we have the opportunity to move from a situation of being present in a very narrow segment of the overall gaming software market, to being present pretty much everywhere.”
He further continued by saying, “I think if we do this right if we execute with intelligence and we execute with excellence, the opportunities for significant growth in the number of people who play our games, the number of people who enjoy our games, and the number of people who spend money on our games, is exponentially a large one. I would say for example, if we are successful in making a portion of the 12 live service games that we have in development in PlayStation Studios… if only a portion of those enjoys critical and commercial success, then the impact of that over time will be completely transformational to our business structure.”
So, chances are we can see PlayStation and Sony pushing towards releasing more live service games and also making first-party games available to a wider set of platforms. Mobile gaming is something the company has not experimented much with and it will be interesting to see what new plans they have in store.
The company also wishes to phase out PS4 releases by 2025, as suggested by a slide shared during Ryan’s presentation.
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