VALORANT 4.11 Patch Notes: Everything You Need To Know

Valorant cover art

A new patch is now available for the popular first person shooter, Valorant. Here we have all the details involved in the new update.

Valorant is a free-to-play first-person hero shooter developed and published by Riot Games, for Microsoft Windows. It was first teased under the codename ‘Project A’ in October 2019, but then ultimately was revealed as Valorant when the closed beta period began in April 2020, which was swiftly followed by an official release on June 2nd 2020.

Since then, the game has become a roaring success. It obtained over 34 million hours of views daily on Twitch for the closed beta and has gone from strength to strength since.

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Atari 2600

Can you guess which genre-defining classic was the best selling video game from 1982?

Thanks to it’s popularity, the developers are constantly updating the game, with the latest patch dropping today. Here’s everything you need to know about Valorant Patch 4.11.

Read More: Valorant Redeem Codes: June 2022


VALORANT 4.11 Patch Notes

Volarant Art

As confirmed by the official Valorant website – here are the 4.11 patch notes.

SOCIAL UPDATES

  • Clutch Mute – You now have the option to mass mute your teammates and/or party members so you can focus during clutch moments!
    • Go to Settings (Esc) > Controls > Communication 
    • Set keybinds for Party and Team Voice Clutch Mute Keys 
    • Press the keybind while in-game to Toggle “ON” the Party and/or Team Voice Clutch Mute and then again to Toggle “OFF”
    • When “ON,” you can toggle the mute any time during your match when you hit the assigned keybind. An icon will appear so you know when it’s enabled.

BUGS

Agents

  • Fixed a bug where Skye would sometimes make an unintended pose, seen in third-person, when holding a gun
  • Fixed a bug where Jett could reach very faster than intended speeds by using Tailwind in specific locations (aka. “superdash”)
  • Fixed a bug where Yoru could use weapons earlier than intended when exiting Dimensional Drift (…again)
    • Some of you creative types continue to find new ways to trigger variants of this bug since the last few patches. Fixing these loopholes is intended to improve systems that are used by all abilities in the game. Because of this (in addition to the bad experience of getting shot by invisible Yoru), we are keeping a close eye on the results of these changes.
  • Fixed a bug where Yoru’s mask would flicker while running forward during Dimensional Drift
  • Fixed a bug where you would sometimes see the location of enemy Astra stars
  • Fixed a bug where you were unable to re-stabilize KAY/O after being themselves resurrected by Sage
  • Fixed a bug where the following abilities would sometimes disappear from the minimap:
    • Viper’s Toxic Screen and Poison Cloud
    • Killjoy’s Nanoswarm
    • Cypher’s Cyber Cage
  • Fixed a bug where after switching Agents in the range or in custom game, the buy menu would sometimes show invalid items
  • Fixed a bug where Chamber’s model would still teleport if killed mid-teleport
  • Fixed a bug where Skye’s Seekers and Fade’s Prowler and trails would not navigate down the chute on Breeze
  • Fixed Sova’s trick shot VO line so that it plays when he kills an enemy with a 1 or 2 bounce Shock Bolt
    • It was never intended for these VO lines to play when destroying an enemy trap. This provided information that wasn’t readily available to Sova and his team through other means. We’ve added this back, but restricted it to play only when Sova kills an enemy player with a bouncing Shock Bolt.
  • Fixed a bug where Killjoy’s Alarmbot and Chamber’s Trademark created large white circles on Brimstone’s Sky Smoke targeting map
  • Fixed a bug where Chamber’s Rendezvous range indicator does not disappear when far enough away to be off of the minimap

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