Title Update 14 will be the next patch to be hitting FIFA 22. Here's everything we know so far about it.

FIFA 22 has been out for a total of nearly seven months now and we've seen many changes happen along the way. Patches are necessary for a new game such as FIFA as although the product is finished, it's very common to find teething issues with games along the way.

So far we've had 13 title updates in FIFA 22's lifespan, with the latest just having come out that addressed some minor issues this far in the games cycle.

According to FIFAUTEAM, the last patch addressed the following issues:

FIFA Ultimate Team

  • When viewing the Captain’s Squad in a Co-Op lobby, chemistry links did not always display correctly.

Gameplay

  • In some rare cases, goalkeepers would attempt to make a save with their hands outside of the box.

Audio, Visual & General

  • Addressed some instances of incorrect lighting occurring during a match.

As we mentioned, only a minor patch - but what may title update 14 have in store for us? Scroll down below to find out.

Read More: FIFA 23 Ratings: Predictions and Everything We Know So Far


FIFA 22 Title Update 14 Release Date

FIFA 22 cover art

UPDATE 8th July 2022: The FIFA 22 Title Update 14 is now available! Check out all the patch notes below.


Patch Notes

Patch Notes Title Update FIFA 22

As sourced from the official EA website - here are the patch notes for Title Update 14.

Knuckle Ball Shots

TU #14 introduces the following knuckleball shot change:

- Increased the likelihood of a knuckleball shot occurring when requesting a high-powered shot while the ball is 0.67 meters/2.2 feet from the player’s feet. 

With this change, our goal is to increase the shot variety seen during gameplay in order to bring more authenticity to the act of shooting. Attributes don't affect whether a knuckle shot will happen, the conditions for it are related to the aforementioned distance and shooting direction. The angle of the shot needs to be forward-facing, roughly in the direction that the ball carrier is already looking towards.

New Skill Move: Ball Roll Cut 180

A new Skill Move has been added in TU #14:

- Added the new Ball Roll Cut 180 Skill Move that can be performed by players with a 4 or 5-star Skill Move rating.

The Ball Roll Cut 180 is intended to give players more options when moving with the ball in order to generate space in new situations that can potentially fool defenders. It’s another tool that attackers can use to break down defences while also another consideration for defenders to plan for. Here’s how to perform this Skill Move on the default controls:

Hold L1 (PlayStation controllers) or LB (Xbox controllers) then flick the Right Stick input opposite of the way the ball carrier is facing, then flick it a second time while still holding L1 or LB.

Shot Blocking

TU #14 has two shot-blocking changes:

- Significantly reduced the reach of attempted shot blocks by AI-controlled players. 

- Slightly reduced the reach of attempted shot blocks by human-controlled players. 

One of our goals for the ever-evolving balance between attacking and defending gameplay is for players to put their skills in each category to the test against one another. As a result, we’ve introduced a significant reduction to the reach of shot blocks from AI controlled players in order to help promote a more player-controlled approach to shot-blocking.

At the same time, however, we’ve slightly reduced the reach of shot blocks from human-controlled players in order to promote a more open and free-flowing shooting experience during matches.

Low Driven Shots

TU #14 introduces the following change to Low Driven Shots:

- Greatly increased the accuracy of low and mid-powered Low Driven Shots.

We’ve noticed that Low Driven Shots are a little underused since their accuracy did not always have the same consistency as other shot types, so we’ve adjusted their accuracy in low and mid-power scenarios. We are anticipating seeing about a 17.5% increase in accuracy for these types of Low Driven Shots when the shot takers are not under any significant pressure. Our intent here is to provide players with an additional goalscoring option in 1v1 and other scenarios.

Here’s a sample of how 100 low-powered Low Driven Shots might have looked like before TU #14. Note that the black lines here show potential off-target shots, green lines show goals scored in this scenario, and red lines indicate potential saves by the goalkeeper.

Tackling Distance

TU #14 makes the following defensive change:

- Significantly decreased the range required for a defender to attempt a tackle without being requested to do so.

Like with the shot blocking changes, this change is intended to promote a more active and hands on attacker vs defender experience. This change will be largely noticeable in, but not limited to, situations in which attackers take on AI controlled defenders and when defenders are applying Secondary Contain.

Great defending always comes down to several key elements that include the likes of positioning, anticipation, and of course, tackling. With this change, we are looking to put a little more focus on player controlled tackling than before.


Click on the links below to view all of the previous patches that have been released in FIFA 22:


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