eFootball 2022 Update 1.1.4: Release date, patch notes and more

eFootball 2022 was recently released at the end of September 2021.

Get ready, eFootball 2022 fans, a new update is out, and here’s everything we know so far.

The latest update of Konami’s game addressed stuttering and lag issues. Apart from that, it also has performance and stability improvements.

Before this major update, several quality of life improvements and fixes were added, and since the release, several issues have arisen when playing the game.

In any case, now that updates are coming thick and fast, eFootball fans surely feel the pressure to keep their game current.

With that said, here’s everything we know about the latest eFootball 2022 update.

Read More: eFootball 2022 Mobile Update V1.1.3: Release date, patch notes and more


eFootball 2022 Update 1.1.4 Release Date

eFootball is scheduled for release on 30th September 2021.

The most recent eFootball 2022 update 1.1.4 was released on Thursday, 21st July 2022, and is now available for console users on PS5, PS4 Xbox One Steam Windows Xbox X|S. However, Android and iOS users have also been added to the mix.


eFootball 2022 Update 1.1.4 patch notes

The developers announced a few days ago that the latest update will address issues with defending controls for both Control Type: Classic and Control Type: Touch & Flick, which will be changed. There will also be a “Friend Match” mode, which will allow you to play matches with your friends.

Here is all the latest information provided by Konami:

General Fixes (Console)

  • The application may crash due to an error.
  • In Game Plan of Dream Team, “In-Match Roles” are not carried over to the next best-suited player after substituting a starting player with appointed roles with a player from the bench.
  • In Game Plan of Dream Team, the names of players appointed under [In-Match Roles] > [Players to Join Attack] are not refreshed even if the concerned players have been subbed off.
  • By performing certain controls, a goalkeeper could be appointed to join in on attack under [In-Match Roles] > [Players to Join Attack] Players’ “Duration of Contract” is erroneously displayed after matching with an opponent via [Dream Team] > [Online Quick Match].
  • For unskippable goal celebrations, the “Skip” option may be erroneously displayed.
  • For some goal celebrations, some parts of the players’ bodies may unnaturally sink into the ground
  • When viewing Player Cards under [eFootball™ World] > [My Team] while possessing a number of distinct players with different card designs, the shimmering card effects may not be displayed.
  • When playing an eFootball™ League match as a Phase concludes, the post-match screen transitions may freeze for a prolonged amount of time.
  • In Premium Objectives, the phrase that indicates the Objective period is erroneously expressed as “Competition Schedule” in certain languages.
  • When accessing a menu, sound effects may be played in unintended timings.
  • Under certain conditions in Free Training, when an AI-controlled player attempts to recover possession, the processing load becomes too high which results in slow screen playbacks.
  • When editing Dream Team name in Edit Team Name, changing upper case letters to lower case and vice versa will not see the changes being reflected if the spelling remains the same.
  • Display Radar option is now available under [Settings] > [Match Screen] even if the in-match camera is set to “Blimp”.
  • A variety of minor adjustments have been made to each mode and to matches, with the aim of improving the overall gaming experience.

Global Improvements

  • The application may crash due to an error.
  • In Game Plan of Dream Team, “In-Match Roles” are not carried over to the next best-suited player after substituting a starting player with appointed roles with a player from the bench.
  • Reduced processing load during matches (PlayStation 4 and Xbox One )

General Fixes (Android/IOS)

  • Reevaluated the balance between attack and defence, and adjusted the primary defending positions of DF and MF players.
  • Implemented adjustments so that possession will be recovered adequately when performing a press towards the opposition ball holder from an adequate position.
  • Implemented adjustments so that when performing a Match-up, the player will no longer turn his back towards the opposition dribbler.
  • Fixed the issue where players cannot block horizontal passes even when in a position where a block can be performed.
  • To prevent erroneous triggering of Call for Pressure, the slide input range that triggers a Call for Pressure command has been increased by 1.5x.
  • Implemented adjustments so that when performing Call for Pressure, it is now more difficult for opposition attacking players to shake off the defenders’ marking in the last line of defence.
  • Implemented adjustments so that teammates of the cursored player will close in on the opposition ball holder adequately when near.
  • Decreased inertia of players for in-movement stops and turns, including mid-Dash.
  • Fixed the issue where the ball may be kicked too strongly when dribbling or trapping.
  • Improved response for kick commands performed during a mid-dribble turn.
  • Improved response for turns and kick commands, especially for low-speed dribbles.
  • Fixed the issue where players may not control oncoming balls in an adequate fashion.
  • Fixed the issue where players may trap the ball forward even though a command has not been performed, as well as where players may come to a full stop before trapping the ball even if a directional movement was inputted prior.
  • Fixed the issue where the player may unintentionally dash or overly decelerate when trapping.
  • Fixed the issue where inputting a feint command whilst receiving an oncoming ball may result in the player failing to trap the ball.
  • Fixed the issue where first-time shots cannot be performed when receiving crosses.
  • Increased accuracy for first-time shot attempts from pacy passes.
  • Fixed the issue for “Touch & Flick” Control Type where a Dash Dribble may be erroneously triggered when performing a passing or shooting command.
  • Fixed the issue for “Touch & Flick” Control Type where inputting a pass command after double tapping the left side of the screen may erroneously trigger a Stunning Pass.
  • Fixed the issue where the Player Skill “Sombrero” does not trigger properly.
  • Fixed the issue where performing a throw-in with a maximum pass gauge input may result in a direct throw to the opposition as the targeted player is positioned too far.
  • Other movement-related response enhancements.
  • The application may crash due to an error.
  • Alert messages regarding earned rewards may be unintentionally displayed multiple times
  • When Control Type is set to “Classic”, the buttons are displayed in a delayed timing during kick-off
  • When Directional Stick Type is set to “Off”, the Movement Input Range settings are not reflected correctly.
  • By performing certain controls, a goalkeeper could be appointed to join in on attack under [In-Match Roles] > [Players to Join Attack].
  • A network disconnection during an online match may result in a black screen under certain conditions, rendering the game inoperable.
  • When the ball is out of play in an online match, the opponent may be able to resume the play before the pause menu could be displayed.
  • The player ratings displayed in “Captain” and “Players to Join Attack” under [Game Plan] > [In-Match Roles] are incorrect.
  • When substituting players in Game Plan on certain devices, the scroll speed becomes too quick after a player icon from the Starting Lineup overlaps with the Reserves player list.
  • After changing Player Roles in Game Plan, the formation display is not refreshed until re-entering Game Plan.
  • For certain devices, quickly dragging and dropping the player icons of the Starting Lineup in Game Plan will see the icons disappear.
  • In Game Plan, substituting a Reserve player onto the Starting Lineup would result in the Reserves player list being scrolled back to the top.
  • On some devices, players from Substitutes and Reserves cannot be switched.
  • Cursor changes may not occur automatically even if Cursor Change is set to “Assisted”.
  • For some goal celebrations, some parts of the players’ bodies may unnaturally sink into the ground.
  • After scoring, the automatic replay and highlights may instead capture the goal on the opposite side of the pitch.
  • Commentary may not be played in-match even after downloading commentary data.
  • Players’ “Duration of Contract” is erroneously displayed after matching with an opponent via [Dream Team] > [Online Quick Match].
  • After renewing the contract of a player whose Duration of Contract has expired, the “Level Training” and “Player Progression” menu options would become temporarily unavailable.
  • After Locking or Unlocking a player with the “Trending” Card Type in the Player List under My Team, the menu texts displayed are not refreshed correctly.
  • When viewing Player Cards under [eFootball™ World] > [My Team] while possessing a number of distinct players with different card designs, the shimmering card effects may not be displayed
  • In Premium Objectives, the phrase that indicates the Objective period is erroneously expressed as “Competition Schedule” in certain languages.
  • Sound effects of certain menus are not triggered as intended.
  • In some languages, the end of sentences may be displayed erroneously in certain screens.
  • When tapping the screen during the tutorial video under [Extras] > [Training] > [Commands Tutorial], the “Skip” button is not displayed in the bottom right hand corner.
  • When attempting to link KONAMI ID with an account that has already been linked to a different KONAMI ID, an incorrect alert message is displayed subsequently.
  • Even if all settings are set to the minimum in [Game Settings] > [Audio], sound effects during the boot-up motion logo and the title screen are still played.

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Princess Peach in Super Mario

A simple one to begin with, we beg you know this – otherwise I’d just stop here.


Global Improvements

  • Easier-to-use Player Progression UI.
  • A variety of minor adjustments have been made to each mode and to matches, with the aim of improving the overall gaming experience.

Check out some of the previous patches released in eFootball 2022, please click on the links below:


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