FIFA 23 is one of the most anticipated games of the year and information is consistently being revealed about the new title.

The game is set to release on 30th September 2022, with EA Sports now beginning a promotional push for the latest entry into the franchise.

They have released a couple of trailers, and recently did a deep dive on the gameplay we can expect when we boot up the new game.

Because FIFA 23 is releasing on two console generations, with it hitting PS4 and PS5, as well as Xbox One and Xbox Series X/S, there are a variety of features that are going to be exclusive to the recently released consoles.

The Nintendo Switch version is a “Legacy Edition” with no new features, so that isn’t included here.

As per EuroGamer’s exhaustive list, here’s the full set of features that will only be available on PS5, Series X, and PC.

  • HyperMotion 2 Gameplay: This combines 11v11 match capture and machine learning to create 6,000 animations that are used in every single match.
  • Technical Dribbling: This uses the Active Touch feature that has been in previous FIFA’s and calculates a player’s path to the ball in an intelligent way, making it seem incredibly realistic. It also means dribbling is more responsive.
  • Machine Learning Jockey System: This sounds complicated but it’s really about ensuring that jockeying, whether you’re sprinting or not, feels more responsive. ML Jockey is meant to counter Technical Dribbling, making duels between attackers and defenders more realistic.
  • AcceleRATE: This is a new sprinting system. Essentially, it breaks players down into three different archetypes: Controlled, Explosive, and Lengthy. Explosive acceleration is exclusive to players like Kylian Mbappe and Vinicius Junior, who are known for their speed over short distances; Lengthy acceleration is utilised by players like Virgil van Dijk, who can be very fast, but take their time getting up to top speed. Controlled acceleration is the default.
  • Composed Ball Striking: Players can now move more quickly, and smoothly, in situations where the ball must be controlled before a shot is taken.
  • Kinetic Goalkeeper vs Header Battles: Goalkeepers are better, basically, when it comes to catching the ball. So if a cross comes into a crowded penalty area, the ‘keeper will confidently come out and claim the ball.
  • Attacking Positioning: On next-gen tech, there will be better offside awareness from attackers, ‘separation runs’, pinning down defenders and better tactical AI.
  • Defensive positioning: Defensive awareness quickness is an important attribute, with defenders now getting back into position faster when they need to.
  • New Impact Physics: This is as it sounds, with blocks, interceptions and goalkeeper saves now more realistic. This includes high fidelity nets so they ripple properly when the ball hits them.
  • Fan Scenes: New scenes have been added that will play out over the course of the match, including new reactions from the crowd and chants.

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